- Fixed a bug where you would get stuck in reloading if you used a speed boost or a strength boost during the reload animation.
- Fixed a few missing sounds for the Machine Pistol.
- Fixed a bug where the map vote wouldn't be displayed for a second player joining a versus game if there was only one other player waiting around in the server.
- Fixed a bug where chat messages from scripts wouldn't always be displayed in the server software chat log as intended.
- ScriptAPI: Added IGame.TimeLimit - Gets the total time limit set in the game in seconds. Returns 0 if TimeLimitActive is false.
- ScriptAPI: When you are assigned a new Player (e.g. when respawned via a script) you will now flash for a brief moment, like during the start of games.
- ScriptAPI: Fixed a bug where AutoVictoryConditionEnabled (when toggled back to true from false via a script) did not always work as intended when there was only one player remaining.
- Map Editor: Fixed a bug where certain cheat commands (such as /SetTime) when used in the map editor wouldn't reset properly when entering the main menu, causing the background gameplay preview to be affected.
Superfighters Deluxe update for 13 May 2019
Superfighters Deluxe 1.2.0e is out!
Wendy
Patchnotes via Steam Community
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