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Superfighters Deluxe update for 13 May 2019

Superfighters Deluxe 1.2.0e is out!

Share · View all patches · Build 3819466 · Last edited 13 May 2019 – 19:20:04 UTC by Wendy

Patchnotes via Steam Community
  • Fixed a bug where you would get stuck in reloading if you used a speed boost or a strength boost during the reload animation.
  • Fixed a few missing sounds for the Machine Pistol.
  • Fixed a bug where the map vote wouldn't be displayed for a second player joining a versus game if there was only one other player waiting around in the server.
  • Fixed a bug where chat messages from scripts wouldn't always be displayed in the server software chat log as intended.
  • ScriptAPI: Added IGame.TimeLimit - Gets the total time limit set in the game in seconds. Returns 0 if TimeLimitActive is false.
  • ScriptAPI: When you are assigned a new Player (e.g. when respawned via a script) you will now flash for a brief moment, like during the start of games.
  • ScriptAPI: Fixed a bug where AutoVictoryConditionEnabled (when toggled back to true from false via a script) did not always work as intended when there was only one player remaining.
  • Map Editor: Fixed a bug where certain cheat commands (such as /SetTime) when used in the map editor wouldn't reset properly when entering the main menu, causing the background gameplay preview to be affected.
Windows Superfighters Deluxe Content Depot 855861
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