Some tweaks and fixes based on things that you guys reported over the weekend.
Changelog for 1.3.0.13
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Changed 'Cultists' origin to have an additional small chance to find cultists for hire in settlements.
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Changed some more events and random mentions to exclude the player character when playing the 'Lone Wolf' origin.
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Fixed some origin-specific campaign modifiers not resetting properly when loading from inside a campaign.
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Fixed cultists being in a bad mood after their companions died in battle when they shouldn't care.
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Fixed face part of tattoos not getting applied when changed at the barber.
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Fixed issue with a certain new legendary reward.
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Fixed infinite loading screen before combat with champions under certain conditions.
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Fixed champions potentially spawning with a shield but no weapon.
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Fixed 'Hook' skill being usable while disarmed.
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Fixed 'Duelist' perk applying when it shouldn't.
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Fixed potentially incorrect AP costs displayed in tooltip when switching items during battle and having the 'Quick Hands' perk.
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Fixed hitchance bonus/penalty not applying properly to throwing axes and javelins.
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Fixed missing visuals for Reinforced Throwing Net.
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Fixed potential save corruption when saving right after accepting a 'Barbarian King' type contract.
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Fixed Watermill location not triggering events under certain conditions.
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Fixed some other minor things.
Changed files in this update