But we thought we'd let you know anyway. We've got a new build going up in a few moments and it'll do the following:
- Rework templates for further optimisation.
- Speculative fix for scarecrow not appearing.
- Tweaked ending to be smoother and have a menu return interaction.
And yes, we're aware that the performance is a bit odd for some people. I think it's going to be older shaders not being performant in Unity, so I am going to do some profiling and see what we can replace for future patch.
Outside that there's more level of detail optimisation to be done on the exterior scenes (which sadly can't be occlusion culled or anything because proc gen times.)