Add:
-Added a loot system on battles
-Addition of the nomads system
-Addition of a new unit "Nomadic squad"
-Added the special action "Establish a nomad camp"
-Added the special action "Assign a general"
-Added the special action "Tyrannical action"(Allows to obtain additional civil actions to better control the beginning of game)
-New data taken into account for calculating stability: "memory", which allows stability to rise over time, the people recovering from trauma
-Added a "Information field" system
-Additions of iron mines, gold and magic gems in other biomes
-A new historic event
-Addition of a small warning flag in case of insufficient production of food
-Added "escape" key to exit menus
-Now select a unit close some menus
Balancing:
-Global rebalancing of the progression of interest of gods (slower)
-Road travel now offers attrition protection
-Roads now have a good chance to give bonus move points to units on each move
-The scout unit now has the chance to earn bonus move points by moving
-Lower cost in construction of sewers
-Rebalancing of the mage unit
-Improvement of special action "sacrifice"
-Reduced loss of stability during negative wealth
BugFix:
-Fixed a bug that could randomly crash the game
-Fixed a bug that could cause a crash during a revolt
-Fixed a bug in the display of production bonus of the law "forced labor"
-Fixed a bug on the likelihood of a disease recurring
-Fixed a condition bug to create the holy order unit
-Fixed a slight bug on the maintenance cost of the units
-Fixed a slight bug in the population display
Changed files in this update