Hey everyone!
Here's what's likely the last "tweaks and fixes" update until 0.93.0 is ready.
For 0.93.0 I'm planning some difficulty and build balance, some overall skill tweaks, and new Masteries to give options to the nodes with few or only one passive/perk to pick from. Should be good!
Thanks again for all suggestions, comments, and bug reports!
0.92.5:
Misc:
- The Shady Dealer is no longer revealed on the minimap
- Enemy burning effects on the ground no longer stack up and has an ICD similar to poison effects on the ground to prevent insta-kills and unavoidable deaths
- The stat screen and inventory quick references pages now round down all stats as they are using decimals internally and where for example 99.55% would be listed as 100% earlier, now it's listed as 99%
Performance:
- Further improved performance of projectile hit detection
- Improved performance of UI elements such as damage numbers, nametags, and dialogues
Fixes:
- Fixed the Radial loot indicator always being too small
- Fixed crash from lost and found cache (for good this time I hope..)
- Fixed dialogue being drawn underneath the minimap
- Fixed dialogue buttons becoming unresponsive when changing the text scaling
- Fixed a steep framerate drop when drawing some dialogue
- Fixed Korem spoiling the Acts you haven't yet reached by babbling about them
- Fixed some inconsistencies between the stat screen and inventory quick reference pages
- Fixed issue where in some cases the Wolf Tooth Necklace (Warden) wouldn't work at all anymore
- Fixed Mycelium (Warden Perk) not having a buff icon show up
Changed files in this update