Phew! I've been really busy with business and Baba Is You, but took some time today to implement some much-needed updates:
- Made it easier to get into one-tile-high passages
- Added the ability to turn the water/fire wavey effect on/off to the settings (the "Shaders on/off" option)
- Fixed boss healthbar going behind objects
- Fixed lava in the Multicore fight bugging out
- Hopefully fixed being able to skip credits sequences too early
- Made Overgrowth's third phase do less damage with its tentacles (I should spend some more time adjusting this and some other bosses)
- Added a lua hook for tracking game events
I'm still planning to implement the following updates:
- Hopefully finding a way to fix the softlock related to the yellow teleporters
- Fixing a timing error in the final boss
- Changing the gamepad support to use a more up-to-date plug-in (this should make the game playable with pretty much any gamepad. Still Windows-only, though, I'm afraid.)
Thank you for your patience!
Changed files in this update