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Workers & Resources: Soviet Republic update for 8 May 2019

New version v0.7.5.7

Share · View all patches · Build 3805710 · Last edited 8 May 2019 – 20:55:05 UTC by Wendy

Patchnotes via Steam Community

Hello to all party members!

Wednesday so new update! A lot of fixes also some new stuff, sorry still the basic stuff or basic improvements, I plan to start work on finishing this personal car mechanics very soon, I think I need some pause from the fixing work :-), but still next focus of fixing should be somehow improve the autosearch of construction offices, so it will not generate so much freezes when searching for constructions in a big map.. also also some kind of faster and better optimization for pathfinding.. something better than we have now (you know: road distance can be max 4X in air distance)

Also one note for guys who playing on test branch. In case you hear this engine SFX all over the map, wherever you are, use LCTRL + 5 (not use numpad 5) to reset all vehicles position to theirs workplaces. I saw some games submitted on support, without this step done, this issue was created with introduction of new version (64bit DX11.1), however it's fixed, but you need to make this in order to fix your map.

Worth to mention log:

  • Introduced 64 bit version of the executable, for now it works only on Windows 8.1 or newer. It bring some optimization to video memory, because it is using newer version of DirectX11 too, therefore can't run on Windows 7 sorry. I will most probably switch the current 32 bit to 64-bit too, but simple this will NOT solve the issue with saving and crashing due to low video RAM - so because of this not worth to introduce now.

  • Revision of worker/passenger transportation mechanics - fixed various issues, now citizens check all stations of vehicle route plan. Also you can force citizens to step into vehicle and step out on specific station even nothing around this station, if you will specify where should workers/passengers/students go from this station and you specify another station as destination, citizens will step into vehicle, step out on this station and walk to this station specified where they can step into another vehicle.

  • Now also the parameters like auto finance, auto populate, auto purchase from left panel saved into saved game

  • Added storage for cement and livestock

  • Optimized some GUI windows, added minimize icons, if you double click on vehicle route plan stops it opens building, same for construction offices list

  • Added special list to building's window to view all related vehicles

  • Added option to not pause game while alt tab-ing, and also not minimize window (you can find it in general settings)

  • Tree brush, MMB change size - clicking is over

  • Bugfixes

Detailed log

  • Introduced 64 bit version - there is resolved a problem when you saving map, and it get corrupted due to out of video memory - like map is too big or your computer low
  • Fixed bug when sometime the save which is corrupted appear in load game list as not corrupted and another non corrupted saves appear as corrupted
  • Corrupted save can be now selected and deleted
  • When saving game and error on video memory appear a warning is displayed

  • Attempt to fix some audio issues with 64 bit version (but some changes also on 32bit)

  • decreased loading time in 64 bit version
  • font smoothing in 64 bit version
  • maybe fixed random crash during loading (Init GUI textures) 64 bit version?

  • fixed adding unaccessible road and footpaths to construction office
  • removed concrete & asphalt wait until loaded - seems causing more problems than solving
  • increase auto search interval for construction offices from 15 to 30 seconds

  • Added factory connection to small shopping center - you need to build new one :-(
  • Fixed issue that workers not wanted to step into train/bus if next station there was no job or nothing to satisfy, now they are checking all stations in vehicle schedule
  • Fixed issue of workers going from station to station
  • Fixed issue that workers step out from bus/train and then step back in
  • If you now specify for train bus station where should workers/passengers/students go from station, and this destination will be another station, it will force workers to step into vehicle, and step out from the vehicle on this station - this will allows you to make a transfer points, like unload workers from bus and send them to train station and further transport
  • Fixed bugs in passenger loading/unloading mechanics - there was some mistakes in calculation and speed of loading/unloading of passengers

  • Fixed some stability or loading issues
  • Fixed 64 bit version SFX issue (SFX hear while over empty map)
  • Fixed disappearing road vehicles when moving on footpaths - was same issue as SFX issue BTW

  • Now are saved in the save game also the parameters of current speed of game, auto finance, and auto purchase resources and auto populate too
  • Added storage for cement
  • Added storage for livestock
  • Added visualization of livestock for storage/farm/slaughterhouse (you need to build new)
  • Added settings for disable pause game while alt-tab window (good if you would like to run game while you can do other things on your PC)
  • Added settings for disable minimize of window while alt tab (may be useful to watch what happening in the game in case you have two monitors)
  • Attempt to fix bug when some machines are unable to start 64-bit version of the game in the Windows 8.1 (there is some unknown error with music, now game should run, but maybe music will not run)
  • Added various minimize/maximize buttons into construction office/farm/construction and other windows
  • Now if you click on building list in construction window (or double click in vehicle route plan) it opens a building window
  • Now route plan is displayed also for vehicles which work for construction office, farm, etc - even you can't modify this list
  • Added special list of related vehicles at bottom of all windows where it can be used

  • Added tree brush (MMB to change size just like flattening)
  • Now is not possible to seed tree very close to another tree
  • Fixed bug when semaphore can be added even cursor is over window or over another GUI element
  • Fixed issue when closing window with demolish or any other tool active, was possible to accidentally delete something
  • Added info about current GPU into main menu in the left bottom corner (like the version)
  • Fixed issue when university was destroyed during research running, research was the get locked
  • Chance that any building get fire was decreased by -35%
  • Fixed issue that rail construction office start construction of conveyor as railway bridge
  • Added factory connection to concrete plant to be able connect it to cement storage
  • If very low amount of staff in hospital, school or so the university educated will started work as staff
  • Fixed issue with increasing price of finishing construction when doing construction on your own and decide if finish with money
Tycoon Concept Content Depot 784151
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