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GRIP: Combat Racing update for 9 May 2019

Worlds in collision

Share · View all patches · Build 3803682 · Last edited 9 May 2019 – 09:05:05 UTC by Wendy

Patchnotes via Steam Community

Anti-gravity racing has just landed in the GRIP universe!

Oh yes, this update brings you 15 formidable new vehicles taken from those that you already know and love and fused them together with anti-gravity technology.

Carefully engineered to be strong competition against their ground-based brethren, these vehicles offer a fantastic new racing experience exclusive to GRIP. Not quite Rollcage, not quite Wipeout, but an amazing new hybrid that will set the whole genre on fire.

Head to the garage right now and grab yourself a new ride, then hit the races and slice through the air like never before. Ladies and gentlemen, we give you, AirBlades.

Also in this 1.4.0 update:

  • Two brand new race tracks added, Atlas Station and Impact, set off-planet
  • Two bangin’ new music tracks: Full Kontakt – Tornado, Xtigma – Overdrive
  • Five new community-made car skins added to the Nyvoss Mirage vehicle (winners of the competition)
  • Improved race flow, vehicle collision and AI behaviour on various race tracks, including; FIC Outpost, Lit, Transport, Rust, Yuri Industrial, Mindbender, Naptha Valley, Serpent’s Run, Haze, Spin Cycle and Sprawl
  • Improved vehicle camera control
  • HDR display support
  • Many small improvements and fixes to both game and UI (below)
General fixes and improvements

  • Added two new AirBlade focused loading screen images
  • Added updated AirBlade key art to the initial loading screen
  • Updated Main Menu scene to have different vehicles and skins
  • Added the options 'Ground', 'Air' and 'Both', allowing players to choose vehicle type
  • Added new tracks to the Game Manual
  • Added all new tracks to the Statistics panel within Game Info
  • Added the new tracks to campaign tiers
  • Reduced the amount of XP gained during Carkour to prevent exploitation
  • AI bots now use the launch ability more often
  • The visual FX for when vehicle launches are now more obvious
  • Improved terrain following for the Hydra and charged Ramraider
  • Improved the firing effectiveness of the charged Ramraider
  • Improved target tracking for the Hydra
  • Fixed AI bots not moving in View to a Kill arena
  • Fixed some UI issues with the vehicle garage
  • Fixed having no rivals for periods of time
  • Fixed the Play buttons in the audio menu to also work in-game

Multiplayer fixes and improvements

  • Winning track and settings are now displayed within an Online lobby once voting has ended
  • Added the garage option to the Online UI during voting timer
  • Fixed reset exploit whereby players could produce false race times
  • Elimination times now estimated in MP when all human players have finished
  • Prevented garage upgrade dialog from blocking MP games
  • Vehicle elimination now made more robust in MP games
Windows 64-bitEnglish Grip Content Depot 396901
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