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Last Epoch update for 8 May 2019

Beta 0.7.0d Patch Notes

Share · View all patches · Build 3803336 · Last edited 8 May 2019 – 16:55:04 UTC by Wendy

Patchnotes via Steam Community

Arena

  • Dying in the Arena now ends a Hardcore character and removes the Deathless tag, as it does on the outside.

  • The start next wave panel now has an option for leaving the arena and claiming rewards.

  • Selecting this option takes you to a small zone containing a reward chest and a portal back to The End of Time.

  • If you die in the Arena instead of choosing to exit then you cannot claim these rewards.

  • Made Arena Key drops more consistent

    • Can no longer drop from the arena chest with less than 5 timelines conquered
    • Guaranteed drop when timelines conquered is a multiple of 5
    • 5% drop chance when timelines conquered is greater than 5, but not a multiple of 5

Monolith

  • Increased the density of enemies in the monolith (by around 15%, varying from zone to zone)

Performance

  • Fixed an issue with the outline system (glowing effect around enemies and allies) that caused the effect to be reapplied every frame

  • This system was quite old and was interacting incorrectly now that the engine has changed

    • In my testing, framerate in campaign levels improved by about 5 fps in combat (High preset, 1080p, RX 480 8GB, Ryzen 5 1600)

Skills

  • Rebuke

    • Cooldown changed to 5 seconds (up from 4)
    • You can no longer be stunned while channelling Rebuke
    • The increased maximum duration node now grants a 12% increase per point (down from 15%) and can have up to 2 points allocated (down from 3)
    • The increased health regen while channelling node now grants 25% per point (up from 20%)
    • Ailment Chance nodes grant 8% chance per point (up from 5%)
    • Increased ailment duration node grants 8% increased duration per point (up from 5%)
    • The armour and elemental protection nodes now apply while channelling and have higher values
    • Removed the node that granted stun avoidance while channelling
    • Removed the node that granted ward retention while channelling
    • Added 6 new nodes
    • Adjusted a few connections
    • Fixed a bug where taking a node that increased the cooldown recovery speed would almost half the cooldown
    • Fixed a bug where a node was giving 2000% increased armour per point instead of 20%
  • Vengeance

    • Added three new nodes centred around reduced armour and fire protection on hit.
    • Renamed Dark Blade to Iron Blade to better reflect its damage type.

Items

  • Glyph of Stability now causes a craft to add 5% to 45% less instability (used to be 80% less to 40% more)

Quests

  • Most objectives now explicitly state which zone you need to go to.

UI

  • Increased the opacity of NPC dialogue to improve visibility.
  • Chat now scrolls properly along with new chat messages.

Visuals

  • Updated Erasing Strike and Void Rifts
  • Updated Lightning Blast
  • Improved lighting detail in all desert levels. This will make this patch larger to download on some platforms.

Bug Fixes

  • Fixed being unable to view skill trees in the skills panel before you unlocked them by levelling up (you were able to in the past).
  • Fixed a bug where teleporting out the starting area in a monolith zone with a spire objective would result in the spires failing to spawn.
  • Fixed a bug where certain nodes could cause hovering over a skill icon to add an instance of attribute scaling to it each frame, causing severe fps drops or crashes. This is what led to the Primalist’s skill panel freeze issue.
  • Potentially fixed issues with starting the game via Steam on Mac and Linux.
Windows 64-bit LE Windows Depot 899771
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Unused LE Linux Depot 899772
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Unused LE Mac Depot 899773
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