We've successfully migrated the game from GameMaker Studio to GameMaker 2! This is a huge leap forward in stability, portability, support, and performance. Additionally, in future builds, we can compile to Linux and OSX using the native compiler, and its a step closer to console ports!
This is a big update! You can read the full change log here: 0.20.11 Patch Notes
This patch levels the playing field. The more overpowered interactions have been addressed or redesigned outright, allowing for a far greater variety of builds to be competitive. Weaker mechanics have received some love. Here are some of the highlights:
- Sweeping construct balance changes
- A complete overhaul of the Research ship body, with a new unique ability
- Blast Radius and Splinter Shot overhauls
- Corrosion rework
- Settings for analog and digital control styles
- A great deal of performance optimizations
I'm excited to say that with the engine migration out of the way, I'm able to focus fully on creating new content! We've got some exciting new things coming up, and not only what's on the roadmap. There's also this!
Naturally, with an engine transition comes different problems for different hardware configurations and software. I can say with confidence that more people are now able to play on this version than than before, but some did encounter new problems. Most of them have easy solutions, such as restarting, disabling third party software, white listing on antiviruses, or reinstalling. Problems with OBS can be solved through OBS configuration settings. Please contact Chimeric directly with any problems:
Email: chimericgames@gmail.com
Or chat with me here: Discord
Thanks for your continued support! And HAVE FUN!
Best,
Chimeric
Engine Migration Successful! 0.20.11 Is Live! Major Balance Patch / Quality of Life Changes
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