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Performance and memory usage optimizations. Obvious effects are the following two :
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Memory usage : When using sound patches, you can expect a drastic drop in memory usage. In my tests, I dropped from around 700 Mb to around 100-150 Mb in the interface, and 200-250 Mb in-game.
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Performance : Small slowdowns used to happen in matches after some time. Those should not exist any more.
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Settings : Added camera customization options and introduced new presets.
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Settings : Added "no split" setting to Local Multiplayer option (before, you had to uncheck Camera Behind Player to achieve the same result).
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Rendering : Fixed issues with specular lighting.
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Interface : Game now forces a restart when changing Anti Aliasing quality setting, as it should for the change to be effective.
Version 1.8.0 : Performance, memory usage & camera customization
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