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Serious Sam Fusion 2017 (beta) update for 14 May 2019

Serious Sam Fusion update 433900 is live!

Share · View all patches · Build 3801124 · Last edited by Wendy

Patchnotes via Steam Community

Hey everyone! It's that time of the year again, the time of Fusion updates. This time, we're bringing to you a relatively small update focusing mostly on bug fixes and tweaks, rather than new features, engines and other huge changes that were introduced several months ago.

Guided by our community we have made huge progress in providing you with a stable, up-to-date Serious Sam experience, and Fusion is at its peak right now. It's THE way to play all supported Serious Sam games.

The changelog is below:

  • fixed an issue where the player would stop moving after using the weapon wheel
  • added various missing translations
  • fixed some navigation issues in Karnak (TFE)
  • fixed an issue where the menu palette would not change in some cases after leaving multiplayer games
  • fixed an issue with the weapon wheel becoming unusable after finishing a level
  • fixed an issue with the text overlapping on certain screens
  • VR FPS counters will no longer be shown in non-VR games
  • fixed an issue with client aiming being off in 3rd person in multiplayer
  • newer Nvidia Quadro GPU's should no longer be marked as not compatible by mistake
  • rebaked visibility on all SSHD and Sam 3 levels
  • fixed an issue where the serious bomb would not disappear from the inventory upon finishing the level
  • fixed an issue where killing certain enemies would cause crashes in rare instances
  • the game no longer has issues starting-up on lower end dual-core CPU systems
  • the weapon wheel should now work when using custom button layouts on a gamepad
  • various other tweaks and performance/stability fixes

As ever, in case you are having issues with this update, you can roll back to the previous one:

  • locate the game in the Steam's "Library" panel
  • right click and invoke "Properties"
  • select the "Betas" tab
  • choose "previousversion"

Note – After downloading this patch, it is most likely that many custom maps will crash when played. The authors of these maps can fix this by rebaking the visibility on their maps and updating their workshop items. We apologize for the inconvenience.

Player Feedback
We value your input, and we want you to reach out to us with all feedback. For general thoughts and ideas, please use the General section of this message board. Should you encounter any issues or bugs, please report them on the Tech & Support subforum, along with your game log (located in the game installation folder) and a detailed description of the issue.

Stay Serious!
Danny, on behalf of Croteam.

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