Hot fix #3 is now available to fix up some more of those reported pesky issues. Thanks for the great feedback and reports.
- Fixed: Possible game crash/freeze if colonist is not able to calculate task actions
- Fixed: Poor performance issue when colonists are determining items to pick up off the floor and bring to storage
- Fixed: Lag spike when colonists harvest from a crop field
- Fixed: Lag spike / low performance after load game screen disappears
- Fixed: Deep miner continues to mine even when low on power