Hello everyone! There has been a good cycle of beta updates and player feedback for the last few months, and I'm now pushing the recent beta tested changes over to the main branch.
As always, I'd love to hear your feedback, either over on the Steam forums, on Reddit (where I'm u/fyian), or directly at my email address at fyiandev@gmail.com. The game is still in Early Access so anything and everything on the main branch is still subject to change based on your feedback. If you want to receive frequent (but less tested) updates with cutting-edge changes that I'm testing out, please opt into the game's beta branch through Steam.
A New Champion and Venue!
The tenth opponent has finally been added - Edward Price, A.K.A "Moneymaker." Price is the ultimate fighter, with many of the strengths of the other fighters with few weaknesses. Your trainer might have put his foot on the scale to help you weigh in for this fight...
You'll fight Price in the new Arena venue, which is also available as an option in the fight customization menu.
Improved Hit Feedback
Punches that land against the opponent's body are more stable and no longer slide around without any friction, giving a better feeling of impact.
Landed punches now show a subtle impact effect that is color-coded to imply the level of damage you inflicted. This effect can be configured or turned off in the game's Settings menu.
AI Body Punches
The AI will now throw punches at the player's body. The player has fuller arm blockboxes in order to better cover themselves up.
New Audience Sounds
The crowd sounds in all venues have been updated to new 3D sound fields (and now with reaction clips!).
Combat Improvements
The AI has been updated to feel more "fair", with more balanced damage output and added reaction times. The player's punch physics have been updated to detect weak point hits much more reliably. Stats, spacing distances, and other small tweaks have been applied to all opponents.
And Much More!
There have been 93 individual update notes in the beta versions since the last main update, with many improvements to quality of life, general game polish, and improving the way information is shown in game. Check out the previous beta news updates for the full list.
For those of you on the beta branch, here's what's different from the last beta update:
- Brightened the color of the red screen effect that plays when the play receives a hit to the body.
- Reduced the Chin and Power levels to 110% for Outclassed mode (from 115%).
- Reduced the Chin level to 105% for Endurance mode (from 110%).
Changed files in this update