We've just released a new patch with some bug fixes and one small quality of life improvement that came with the Nintendo Switch port - you can now increase the HUD marker size.
Here's the complete list of changes:
Features
- Added an option to adjust the HUD marker size
Bugfixes
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Fixed time speedup bug that occured when having Time Extender activated and either destroying Okkar frigate turrets or Outlaw Snipers or scrapping a Shock Rifle Pro that is floating in space
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Make sure Okkar Corvettes don't flee outside of level area
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Fixed a handful of hardcore mode handicaps carrying over from sector 6 to sector 7
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Fixed that disabling TrackIR without changing anything else in the game options would break freelook until restarting the game
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Fixed nano injectors not working while emergency shield is active
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Fixed black holes not being framerate independent
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Fixed enemy sentinel sometimes still firing discharger while dying/already dead
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Fixed that a new run couldn't be started in the hangar, if the player was on the codex tab
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Fixed that rotating the ship in the color selection screen with gamepad would also change the color selection
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Fixed that the health of the player's drones could go above 100%, and that they sometimes weren't spawning again when loading a savegame
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Fixed being able to use drones while "no consumables" hardcore mode handicap was active
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Fixed deadlock when a progress bar success type message was removed from viewport while equipment selection wheel was opened
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Fixed localization issues of some ship wreck logbooks
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Don't offer additional primary weapon slot at tuning stations when having ancient weapon glyph equipped
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TrackIR: fixed that the crosshair was positioned and clamped incorrectly on ultra-wide resolutions
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VR: fixed rendering artifacts on the cockpit in some orbits
Changed files in this update