Play with Gilbert Big Update!
It's been quiet for quite some time, I know! Mainly because the PWG was pretty much finished and I was working on STARDROP which is now also released. While I have plans for future updates for that I have been looking forward towards future projects.
Currently I am working on a spiritual successor to Play with Gilbert. I have started with a fresh empty project and have lots of ideas to build upon ideas which I explored in PWG. So, yes, that will be a completely new game and now that my daughter has gotten older I am putting more emphasis on platforming aspects and more challenging gameplay elements.
What does all this have to do with Gilbert you might be asking yourself. Good question because so far, not all that much, well, except for the fact that I have been experimenting with a different rendering technique. This new technique allows me to have better overall performance with a little bit lesser visual quality in some aspects. Anti aliasing is one of them. Anyway, to cut this long story short, I decided to go back and see how this would benefit Play with Gilbert. To my surprise it seems that overall performance has increased quite a bit and so I decided to go over all the old levels and tweak them.
They are now more vibrant and colorful. More stark contrasts between colors and overall just much more cheerful. I always felt bad that the game was quite demanding performance wise and while it still is in some areas I believe that it's so much better now.
I also unlocked the framerate from 60 to 200. So if your rig can run the game at 200 fps it will. :)
I also fixed some minor issues regarding co-op play. The map bounds were not working properly and would always work for player 1, this is now fixed. Sometimes player's HUD would be drawn twice, once with the custom name and the second would display Gilbert's name. This should now also be fixed.
I want to make sure that anyone who has gotten PWG would be able to look back to the game and feel as if they've been taken serious. I appreciate all the support I've gotten over time and this is another instance of me saying thanks! And I also haven't forgotten about that.
So yeah, enough talk, below I made a comparison of the old Park level with the new one. I hope you guys like the change and let me know if the game runs better for you. I will update the Demo asap, but I want to let some time pass before I'm done tinkering. I still feel the moon level can use some more work when it comes its color tones, etc and I might tweak a few more smaller details here and there which I will set live when I'm really done. I don't think I will add much more to PWG but you never know. ;)
Below are some screnshots of how the game looks like right now. I hope everyone enjoys the new look. :)
Timmy and Tommy's house:
So yeah. I am working on a new Gilbert game. I can't say too much about it, only that it should be more gamey compared to PWG. I am also adding a ton more options regarding customization and this time coop is added in from the start. This means 2 players can have their own custom kitty. Since it'll be a new game I won't spam it here too much but I will post some more news down the road.
Anyway, thanks again for all the support and meow on, ya'll !!!