- Fixed creatures getting pregnant from far away.
- Fixed bug with custom colonists sometimes having wrong job priorities set.
- Added ability for colonists to eat some types of raw food if they're starving (only raw food created after this patch).
- Added morale penalty for eating emergency rations.
- Colonists can now also eat with their hands full if they're starving.
- Stopped sheep from walking through open gates.
- Significantly reduced plant reproduction rate.
Patchnotes via Steam Community
Embark Content
Depot 1055091
- Loading history…
Changed files in this update