Feature Friday - May 3, 2019
Update notes via Steam Community
2.0.175
Added a new book: The Artless Beauty.
Added a new energy cell mod: radio-powered.
Added reasons for why satellite-sourced radio-power might be occluded: orbital debris, glass storms, flocks of birds, acid rain, drift film, or unidentified anomalies.
Added new dialog for hatters, glovers, and chefs.
You can now name unnamed locations in your journal (Locations tab > hit 'N').
All villagers can now give you directions, regardless of their species.
You can no longer jump while prone.
Robots in sleep mode no longer snore.
When a creature with a carapace is knocked prone, there's a chance they become stuck in that position until they make an Agility save. This applies to players with the Carapace mutation.
When the Barathrumites teach you to craft thermoelectric cells via the water ritual, they no longer pour lava on you. Same with lead-acid cells and acid.
Amnesia no longer causes autoexplore to cycle endlessly.
Recoilers are no longer auto-identified, except for the ones you receive as quest rewards.
Feral lah no longer produce pods while frozen.
Dazed now applies the correct move speed penalty.
Dart and booster turrets deployed by dynamic turret tinkers now use only empty injectors as ammo.
Large-scale reality stabilization effects are less laggy.
Remove the errant dais tiles from the top of the Six Day Stilt cathedral map.
Fixed a bug that sometimes caused you not to receive the recoiler reward from non-Joppa starting village quests.
Fixed a bug that caused Heightened Hearing and Sense Psychic to continue detecting creatures once they moved outside your range of detection.
Fixed a bug that caused historic relic retrieval quests to fail to register as completed.
Fixed a bug that prevented rocket turret tinkers from properly setting up their turrets.
Fixed a bug that caused juice saps to obliterate stacked energy cells.
Fixed a bug that caused unequip messages to appear when a creature died.
Fixed Sparafucile's maker's mark.
Fixed some grammar issues when traversing historic sites on the world map.
Fixed typos in Barathrum's dialogue and Issachari dialogue.
[modding] Added a new tag, TurretStockExclusive. Among the ammo blueprints that are candidates for a turret's stock ammunition (via MagazineAmmoLoader), if at least one has this tag, then all the blueprints that don't have this tag are excluded from consideration.
[*][modding] Added a new tag, TurretStockWeight, that can be used to specify a blueprint's relative frequency in turret ammo stocks. Specify the weight in the value; the default is 1.
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