Unity Engine Upgrade:
- Upgrade Unity version from 5.6.6 to 2019.1.
- Dx11 on Windows, OpenGLCore on Mac and Linux.
- FPS should be overall faster. Can be twice as fast in really specific scenes.
- Physics performance improved.
- Video textures much faster with more formats support (.m4v and .mov)
- Incremental garbage collector greatly reduces the game's stutters.
Changes:
- Dx9 support has been dropped (only 0.01% of players have a gpu that is only Dx9). Dx10 is minimum requirement now.
- Windows Xp support dropped and with Steam not supporting it anymore either this isn't a surprise.
- All custom images are now resized to a power of 2 internal, so avoid using non power of 2 images if you can. This is due to Dx11 bug this might be changed back in the future if Unity fixes this.
- RAW cache from Images and Models had to deleted to due incompatibilities with the engine upgrade.
Known Issues:
- AssetBundles using crunched textures will not load correctly and need to be re-exported from Unity 2019.1 with the updated Modding Project.
- AssetBundle mesh colliders might behave differently due to physx upgrade.
New System Requirements:
- OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 16.04+
- Graphics card with DX10 (shader model 4.0) capabilities.
- CPU: SSE2 instruction set support.
Performance Optimizations:
- Saving mod asset to disk is now async and will not sutter the game.
- Greatly reduced the time it takes to destroy objects reducing the lag when changing mods.
- Made the Games & Saved Objects menu async to fix stutters when opening them.
DLC Improvments:
- DLC are no longer included in the game install and will be downloaded when played the first time.
- This has reduce the install size of the game by 4 gigs.
- We can also now update and add new DLCs without having to update the game.
- Can now have multiple DLCs loaded up at once.
AssetBundle Materials:
- Added support for loading AssetBundle materials into any Custom Object Image slot.
- Create holographic playing cards or add normal maps to your custom dice!
- Works by assigning your material to an AssetBundle and then exporting like normal.
General Improvements:
- Custom Card added so you can create cards one at a time.
- Added /rules to global chat which opens a link to the rules on our knowledge base.
- Update DLC Three Cheers for master with scripted components.
- Disabled being able to load local files with the Tablet due to javascript exploits.
- Opening urls now only open steam links in the overlay and all others open in your default browser.
- Secured many networking related functions from hackers.
- Added .json to Steam Cloud upload file types.
- Steam Cloud now supports uploading files greater than 100mb.
Lua:
- Added filterObjectEnter(object) event: Place it on an object, and it will prevent any objects from being able to enter it. For example, placing it on a deck will not allow cards to enter it. If you return true in the function, the item will be allowed in.
XML UI:
- Updated plugin to the latest version.
- Can now get the click button for events like onClick with the value param passed.
- Xml UI image assets are now no longer compressed to make them look nicer.
- Xml UI errors now print to chat, to make it easier to debug Xml UI.
Caching Improvement:
- Added support for adding {verifycache} in front of your urls to have the game check the last-modified header of a url to update the local cache if it is stale. Only does this check once per game session.
- This is an advanced feature for people that want to host content on there own servers and make sure people get updates without having to change the URLs.
- https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Last-Modified
VR
- Added a warning message when you do not have any control bindings (typically because you are using unsupported hardware), instructing you on how to set the bindings up in SteamVR.
- Fixed objects not clumping when you shake the controller.
- Fixed stack/deck grab not working with laser pointer.
Spectator Mode
Spectator mode now works when you use a different resolution than your main display. It has had an overhaul, and now works using these commands:- displays - Lists all available displays. ID 0 will always be your main game screen.
- spectator_window - Turn on to activate the spectator window.
- spectator_activate_with_resolution - Use instead of above to specify display, resolution, etc.
- vr_spectator_replaces_main_window - In VR, controls whether spectator mode makes its own window or just uses the desktop mirror.
- spectator_camera_follow_player - When ON the camera will follow your point-of-view.
- spectator_camera_attachment - Lets you specify a component or pointer to attach camera to.
- spectator_camera_follow_attachment - When ON the camera will follow the above object.
- spectator_camera_dolly - When camera is following an object, it will be offset this far in the direction it is facing.
- spectator_camera_offset_position - When camera is following an object it will be offset by this X Y Z.
- spectator_camera_offset_rotation - When camera is following an object its facing will be offset by thus X Y Z.
- spectator_camera_load - Set the camera to a saved camera position.
- spectator_camera_load_zero - As above, but the position is zero-indexed (useful when coupled with certain commands like Add).
- spectator_camera_smooth_on_load - Whether smoothing is applied during above.
- spectator_camera_target - Lets you specify a component or pointer for the camera to track.
- spectator_camera_tracking - When ON the camera will track the above object.
- spectator_camera_look_at - Make spectator camera look a component or pointer.
- spectator_camera_override_player_with_look - When ON the look at and track commands will work when camera is following player.
- spectator_show_ui - Whether the UI is displayed on the spectator window.
- spectator_post_processing - Whether post-processing effects are applied to spectator window.
- spectator_camera_smooth_position - Positional smoothing factor.
- spectator_camera_smooth_rotation - Rotational smoothing factor.
- spectator_camera_stay_upright - When ON the camera will not go upside-down.
Example autoexec.cfg:
+spectator_window
-spectator_show_ui
# Make easier to type versions of spectator_camera_ commands.
# i.e. cam_load instead of spectator_camera_load
alias cam_* spectator_camera_*
+cam_stay_upright
# make right control have camera follow player while held
# @ makes it not output to console
bind +right_control @+cam_follow_player
bind -right_control @-cam_follow_player
# make semicolon look at object under pointer
# need to start line with > to stop being evaluated,
# and exec to make it evaluate when activated
>bind semicolon exec cam_look_at
# make period toggle object tracking, and comma set tracked object
bind period !cam_tracking
>bind comma exec cam_target
# make right shift cycle through first 3 camera positions
alias next_camera add cam_load_zero 1 3
bind right_shift next_camera
# make some buttons to load specific camera positions
ui_button 1 600 0 cam_load 1
ui_button 2 600 -30 cam_load 2
ui_button 3 600 -60 cam_load 3
System Console
- '/' commands now worked when typed into console tab
- Fixed color command ignoring permissions
New commands:
- chat_font_size - The size of the font in the chat windows.
- say_global, say_game, say_team - Transmits text to specified chat channel.
- subtract - Like add, but allows you to subtract current value from another (good for ping-ponging between two numbers).
- vr_steamvr_bindings - Lists all current steamVR bindings.
- ui_button - Lets you make a button on your screen which will perform a command.
- highlight - Highlights specified component.
- mod_caching, mod_caching_raw, mod_threading, and mod_thread_count.
Last three variables are typically used as parameters in other commands, buy enclosing them with << and >>.
- find - Call with parameters to find a component. Will then be set to that component.
- grabbed - Equals the component you are currently holding.
- hovered - Equals the component you are hovering over.
For example:
find -name "Blue Player Token"
highlight <>
If you want to set up a binding/alias/button in a script then you need to start the line with a >, surround the variable with < and > instead, and use exec.
>bind right_control exec spectator_camera_attachment
Fixes:
- Fixed blury comfirmation UI for tablet.
- Fixed saving .rawm to disk when regular caching.
- Fixed random sort for Games and Saved Objects is now actually working correctly.
- Fixed custom objects not probably being positioned on the UI correctly.
- Fixed the black background fade stuttering on when open exist to main menu window.
- Fixed some format stuff for file browser or tooltips. Added back .jpeg.
- Fixed line tool, including flick and joint.
Changed files in this update