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Lil' Arena update for 8 May 2019

[v0.27] Combat Overhaul 2/3 :: Charged-Up Attacks

Share · View all patches · Build 3790870 · Last edited 8 May 2019 – 08:40:04 UTC by Wendy

Patchnotes via Steam Community

This week, introducing Charged-Up Attacks. Not quite an ultimate, this ability charges as you hit enemy Souls and does +100% damage per charge (up to a wooping 300%).

Many of you have raised the issue of "auto attacks" and although I still believe adding them would make the combat feel "grindy", the main thing they would add is flow - so two changes were made:

  • Attacks have been reduced in casting time, difficulty, energy cost but also damage - they are mapped to Left Click. They're the closest thing to an auto-attack you will find in the game.
  • Attacks now generate Charges when hitting an opponent. You can have up to three Charges and you can release those with a Charged Up Attack that has a powerful effect with the Right Click.

This essentially creates a core gameplay loop of:

  • Simple Attacks to work an enemy down,
  • Controlling the battle field,
  • Protecting yourself from harm and..
  • Moving to just the right place in order to..
  • Unleashing (or avoid) one of the Charged-Up Attacks I just mentioned.

Would love to hear your comments at our Discord server:

Cheers from the Afterlife,
Tall Guy

Windows Lil' Arena Content Depot 945611
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