In this patch it's all about location, location, location. Today we're introducing size variants for a couple of favorite stages, a new place to train, and even a revamped starter stagelist for both competitive singles and doubles. Read on below for the full patch notes.
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The Forest Floor now has a unique variation for 2-player matches.
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Treetop Lodge now has a unique variation for 4-player matches.
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The 1v1 starter (neutral) stagelist is now:
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Tower of Heaven
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Merchant Port
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Aethereal Gates
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Julesvale
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The Forest Floor
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The 2v2 starter stagelist is now:
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Tower of Heaven
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Merchant Port
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Aethereal Gates
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Fire Capital
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Treetop Lodge
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The Practice Room now replaces the Random stage in practice mode, giving you the option to practice on the grid.
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Bug Fix: Objects on ground (Lily, Puddle, Mobile Gear, etc.) all function normally when placed either on or under a Rock on a moving platform.
- Forward Special can no longer be destroyed by projectiles.
- When cancelling the first 4 frames of double jump into Up Special, Etalus' vertical speed is now set to 0 instantly.
This prevents Etalus from using the double jump forgiveness mechanic to gain a large amount of height while recovering.
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Grounded Forward Special hitbox extended 18px inward on the first frame.
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Bug Fix: Ranno no longer gets "stuck" in Forward Special when a solid object (like a Rock) blocks the path to his tongue.
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Parried Forward Specials (such as Zetterburn's Fireball) can no longer break your own flowers.
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Flowers will no longer play the "planted" sound effect when they fail to plant (extremely rare now).
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Up Tilt maximum knockback (based on heat) increased. Old range was 7+0.6 - 7+1.1. New range is 7+0.6 - 9+0.9.
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Steam now fades away instead of instantly disappearing.
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Uncharged Forward Special pillar destruction radius decreased fromn 64 > 32.
This was adjusted because when Elliana's projectiles are destroyed near a pillar, they destroy the pillar, since they don't actually have an explosion hitbox. -
Charged Forward Special will no longer get "stuck" on the ground when hitting it at specific angles.
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Up Tilt linking hits base knockback increased from 2 > 4.
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Up Tilt linking hits angle flipper adjusted from 2 > 9.
Originally it sent toward Ori's center, now it sends toward the hitbox's center. -
Up Tilt linking hits can no longer cause flinch, even if crouch cancelled.
Changed files in this update