I designed more rooms for the Sunless Sanctum centered around mobility and movement.
I made changes to enemy spawns.
I added the mini Seer enemies back to the game. People who were testing the pre-release know and hate these enemies. They're back with a twist. They now spawn with the low tier enemy types, are much larger to block damage aimed at the nests and gain higher HP scaling based off of difficulty.
Finished the telegraphed AoE burst from the Seething Heart. I also fixed it's room so it shouldn't leave a gaping hole for you to fall out of the world.
The Bombardier now has a massive AoE that does damage to players that stand too close to it from time to time. I plan on telegraphing this attack later so that players can stand under it like before but not without situational awareness.
I keep talking about an upcoming boss. Here's a preview.