Our release build broke all language options other than English somehow.
We are EXTREMELY sorry about this >.<
Build 1.0.2 fixes that!
(you might have to restart your Steam client to force it to update the game more quickly).
We keep seeing these day 1 patches in other games on Steam and we promised ourselves that wouldn't be us, but it somehow hit us too, sigh...
Here are the patch notes:
- Mount Nervanzar: Gave flippers to the guests on this map so they wouldn't drown.
- Languages: Release update made other languages than English unselectable. Fixed!
And by popular request, here are the patch notes for 1.0.0 and 1.0.1 (they are bundled together):
04/30/2019 - Version 1.0.1
New Content:
- Ending: The game's ending is now accessible.
- Ancient Path: The optional end-game dungeon Ancient Path is now accessible. Can you beat all 7 floors of it?
UI:
- Help Screen: Icons, and help sections can now be moused over to show them, rather than having to rely on the arrows (so mousing over the ATK stat, the Blind icon, etc, will show the help for it.)
Bug Fixes:
- Shadows: After being targeted by Flip Kick, the target's shadow would follow them oddly. Fixed.
- AI: Won't cast Refresh on the same targets 2x with Double Cast.
- Options: Some of the left/right arrows could fail to be shown over some selections. Fixed.
- Dispelotron: Didn't have 100% hit chance like it should. Fixed.
- Dispel: AI could attempt to Dispel a target with Evade Magic/etc even though it could never succeed. Fixed.
- Visuals: Fixed a few visual layering issues in the Council room.
- Interstitch: Now correctly gives an injury to the person that got disintegrated.
- Loot Drops: Under rare conditions, loot drops could be granted to the player when they shouldn't have.
- Help Menu: In some very rare cases, the help screen wouldn't show up correctly. Fixed.
- Soul Gear: They would stop getting stacks once the user was level 99. Fixed.
- Scar Tissue: Scar Tissue would often grant the same effect as quicken. Fixed.
- Pestilence: Would only show 3 of its 4 effects in the Equip panel. Fixed.
- Last Temple: Fixing various drawing ordering issues related to the map.
- Ability Learn: Fixed a very rare crash while learning abilities that probably was only possible when using Mods.
Balance:
- Citadel: Making same adjustments to lower the difficulty a bit.
- Gorge Battle: The unique zombie there will not be upgraded to a higher tier anymore if the player's level is high enough.
- Loot drops: Enemies will now drop loot even if defeated by another enemy rather than by the player.
Modding:
- StreamingAssets: Removed most of the contents of that folder. All the content will now get copied to "My Documents/Fell Seal/customdata_examples" so modders can still look at those files to see what the core data of the game looks like, but they won't be able to make direct modifications to the game files anymore. Any modification to the base files can already be done with the override files, so there is no loss of functionality, but it will prevent people from modifying files they shouldn't be changing.
- Docs: Updated documentation to clarify folders for Windows vs Mac vs Linux and removed mentions of StreamingAssets.
Changed files in this update