Introducing the "Walls" building, which is built over region intersections, and used to slow down enemy progression. Also introducing upgrade task for certain buildings, which grants them a ranged attack. Towers now have a ranged attack by default.
New Content:
- Added the "Walls" building
- Added "Tower" buildings attack
- Added building defensive upgrades
Adjustments:
- Added shortcuts for building tasks
- Rewrote technology descriptions to include more details
- Improved hardware performances (up to ~50% on test machine)
- Removed map border mist because of performance issues (to be reworked and re-added later)
- Ranged units' range slightly reduced for balance purpose
- Added details to invalid construction site messages
Fixes:
- Fixed an issue where it would be possible to control enemy units
- Fixed an issue where "Demolish Building" button would not work
- Fixed an issue where enemy units would stagger in front of military building
- Fixed an issue where camera panning using keyboard keys would scale with game speed
- Fixed an issue where map limit trees' visuals would appear glitchy
- Fixed an issue where all Native units' skin would appear at same time after saved game load
- Fixed an issue causing Native unit death animation to not trigger correctly
- Fixed an issue where Native buildings' biome-specific skin would not load correctly after saved game load
- Fixed an issue where enemy units would not defend themselves when moving toward a target
- Fixed an issue causing "Save and Quit" menu not to disappear correctly after button was pressed
Changed files in this update