Keep the feedback coming guys! We've managed to track down a lot of bugs this week, and couldn't have done it without your help. Cheers!
Alrighty, now to add in all these new night events...
Changes and new stuff
⦁ The inventory is now split up into 2 menus, one for normal items and one for special/passive items!
⦁ New artwork and animations added/updated
⦁ New music
⦁ Some old music tracks have been updated/mixed
Balancing
⦁ Very slightly decreased chances of gaining happiness on a successful begging
⦁ Increased price of Chocolate
⦁ The first perk of any category is now earned a bit faster, additional perks are earned a tiny bit faster.
⦁ Moving in the park is less severe on hygiene
⦁ Hygiene decays a bit faster, but decays less with each tick
⦁ Total number of perks that can be acquired in a run greatly increased
Bug Fixes & Improvements
⦁ Made various improvements to the subway (Like being able to leave anytime!)
⦁ Fixed ending text not showing the new reality level unlock
⦁ Fixed game incorrectly getting set to fullscreen at various points when playing in windowed mode
⦁ Street vendors talk!
⦁ Fixed < 1 Happiness causing the happiness stat to not display and extending time before death!
⦁ Fixed a bug where you could find duplicates of an item you already own in shops the same day you buy the item
⦁ Fixed some timing/transition issues in the park map
⦁ Fixed various crash/freeze bugs
⦁ Fixed graphical glitch if you reach 9pm while on the subway
⦁ Fixed clicks going through certain popups (So you'd end up dismissing a popup and entering a building at the same time)
⦁ Fixed a bug where spending lots of time in a menu and then coming out could confuse the timer for rain
⦁ Fixed various issues with the work buff system
⦁ Fixed stats ticking down while in pause menu or in building sometimes
⦁ The Perk Collector achievement has finally been fixed (it unlocks when you have the max number of perks for a run)
⦁ Fixed city ambience being stuck on low volume after using a shelter sometimes
⦁ Improved city ambience fading
⦁ Fixed the job office displaying a different job for one day after moving to a new area if you already had a job
⦁ Fixed street vendors affecting city ambience
⦁ Fixed various cases where begging could decrease happiness or not give money; when that's not supposed to happen
⦁ After begging from someone with the size up icon, the icon now disappears
⦁ Fixed being able to move to a new area just after entering a building
⦁ If you get the prompt to move to a new area, moving away from the city edge now allows that popup to show again.
⦁ Fixed coffee being drunk instantly when bought, it now properly gets added to inventory; even with auto eat on.
⦁ Fixed inventory text initially reading as "You have no perks"
⦁ Fixed street vendor menu text being incorrectly formatted
⦁ Fixed cases where being arrested or moved on could and getting a perk popup at the same time could cause you to lose the perk before being moved on.
Changed files in this update