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Embark update for 29 April 2019

0.529

Share · View all patches · Build 3778233 · Last edited by Wendy

Patchnotes via Steam Community

New

  • Added a burn items recipe to the furnace. Burnt items can add fuel to the furnace and also have a chance to drop metal components.
  • Changed the way furnaces work, the fuel required has been split up from the recipe. Old furnaces will still work but should be rebuilt or they won't require fuel.

Fixes

  • Prevented soldiers from going after tamed animals.
  • Buffed fireplaces and camp fires.
  • Fixed building sounds not respecting sound volume.
  • Colonists should no longer carry assigned equipment to stockpiles. Chests should be more useful now.
  • Fixed crash from water flow.
  • Added global restriction on rate of events happening.
  • Made demolish/upgrade order clear workshop reservation (workaround, can toggle on and off if workshop gets stuck in reserved state).
  • Improved notification handling system (notification settings will be lost one last time).
  • Reduced butcher output for larger corpses.
  • Allowed find item in stocks panel to find forbidden items.
  • Fixed statues research missing from the research tree. Researcher achievement should now work.
  • Fixed buildings getting stuck in reserved state if creature dies while using it.
  • Tweaks to job priorities.
  • Fixed items getting forbidden by doors.
  • Items should now get pushed to nearest free space if things are built over them.
Embark Content Depot 1055091
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