Changes:
- New and improved custom physics (like in the old versions)
- Road is now straight, turns replaced by dodging traffic, hills still exist though (a trade-off for easier environment creation)
- Extended road generation a lot further
- Changed the environment
- Increased speed and added automatic speed back (survival like mode)
- Improved beat detection
- Changed beats to be traffic cones
- Improved clouds and sky
- Improved headlights
- Added day/night cycle
- Added birds
- Removed real-time reflections (too heavy for performance)
- Removed shadows (too heavy for performance)
- Removed replays
- Removed multiplayer
- Many bug fixes/small improvements/optimizations
Hello, I'm back with another update (it's an early version of the classic ADN being restored and built upon). I took a break (again) and when I played the game yesterday, I didn't really like the latest version. Drifting and physics in general didn't work very well, it felt slow and not very interesting to play. I know I've said it before, but I'm returning the game to how it was intended to be from the start...for real this time. The "realistic" physics are now gone, but fast speed, more traffic, events and environments are coming back. The physics now work in a similar way to what it used to be on release, except much better this time. The game will return to being arcade when it comes to physics and gameplay, but will have semi realistic visuals (in VR especially). There isn't many options in this version and I think I'll actually keep most options dynamic. Instead of selecting a single non changing environment, environments will change in-game like it used to at one point. I've found that I kept on trying to add more modes and other mechanics, which ended up being removed or not updated, so I'll keep this single mode now, maybe with some variations. I'll add more content soon (like birds in this update and more scenery), looking at older discussions posts and etc.
Changed files in this update