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Dungeon Crowley update for 27 April 2019

Patch 0.33

Share · View all patches · Build 3773902 · Last edited 27 April 2019 – 02:45:04 UTC by Wendy

Patchnotes via Steam Community

Greetings, Mortals!

Patch 0.33 brings a lot of game-play improvements; foes now have specific AI behaviors, thus, requiring a little more tactical combat.
We suggest an start-over since we've completely re-worked the first two levels along with the new ai system. Other levels will be be improved next.

FEATURES

New AI behaviors: specific ai written for each enemy. This is a great improvement towards how the gameplay should be on its final state
Game-play balance improved: the first two levels where completely rebalanced taking the new ai behaviors in consideration.
Wake-up cut-scene

IMPROVEMENTS

First two challenges updated
Mimic chests probability updated
Consumable drop rates updated
Multi-player level increase algorithm updated
Unreal engine upgraded to 4.22
Foe homing projectiles
Damage texts now shows "BLOCKED" instead of "0.0"
AI algorithm revised (cpu performance improvement)

FIXES

Graveyard's door frame removed
Projectile light being abruptly disposed
Crash during startup (audio)
Foes not targeting distant players after receiving damaged

This is a rather large patch with a lot of changes, please report any issues that you might find.

Windows 64-bit Dungeon Crowley Content Depot 937531
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