Patch 0.33 brings a lot of game-play improvements; foes now have specific AI behaviors, thus, requiring a little more tactical combat.
We suggest an start-over since we've completely re-worked the first two levels along with the new ai system. Other levels will be be improved next.
FEATURES
New AI behaviors: specific ai written for each enemy. This is a great improvement towards how the gameplay should be on its final stateGame-play balance improved: the first two levels where completely rebalanced taking the new ai behaviors in consideration.
Wake-up cut-scene
IMPROVEMENTS
First two challenges updatedMimic chests probability updated
Consumable drop rates updated
Multi-player level increase algorithm updated
Unreal engine upgraded to 4.22
Foe homing projectiles
Damage texts now shows "BLOCKED" instead of "0.0"
AI algorithm revised (cpu performance improvement)
FIXES
Graveyard's door frame removedProjectile light being abruptly disposed
Crash during startup (audio)
Foes not targeting distant players after receiving damaged
This is a rather large patch with a lot of changes, please report any issues that you might find.
Changed files in this update