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Angels Fall First update for 27 April 2019

Update 22 hotfix #3

Share · View all patches · Build 3773526 · Last edited by Wendy

Patchnotes via Steam Community

Hey there AFF Community!

Turns out one more intermediate patch is very much in order. With the previous update for the first time in AFF history we’ve introduced a major crash to the game. Not a terrible statistic perhaps but we’re truly sorry nonetheless, was a nasty memory-management/packaging bug and took us a good chunk of Easter to fix. Should be taken care of now and we’re throwing in a bunch of other improvements and tweaks to the game too.

Changelog:

  • Fixed a crash affecting both servers and client, primarily on the space maps but really whenever something referenced one of the game’s internal packages
  • Fixed various issues with LZs not behaving properly in territories
  • Fixed damage scaling being incorrectly applied to fighters, dropships and deployables
  • Fixed issue with command callouts (such as 'move to this position') not playing the associated sound cue properly
  • Fixed display issue with phase x of y being zero-indexed on the faction selection screen
  • Destroyable objects (droppods, consoles) tweaked to be slightly more resistant vs bullets (but not vs AV weaponry) and have a little less total health
  • Added config for disabling bot callouts entirely from chat (see AFFComms.ini if you really want to, will be exposed in the menus later on)
  • Increased railbarrel mod’s penalty to accuracy
  • Fortress updates:
  • Added more cover near AIA spawn and additional pathway into the Objective B warehouse
  • Rearranged cover near the warehouse to force ULA players on “the wall” to expose themselves more to fire to be able to shoot at Objective B
  • Added more cover near ULA spawn
  • Tannhauser updates:
  • Raised out-of-bounds volume further
  • Fixed missing collision on rings around the rail launcher, capacitor rings, lift trolley and improved collision on some ramps
  • Fixed various collision issues near ULA spawn in Yin Tao Shan Territories
  • Fixed rooftop ramp collision near Objective C in Irega Incursion
  • Fixed missing collision on tyres and rocks in Igneous

For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord!

Onwards and upwards!

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