
Updates:
- Improved metadata for current 89 mech component placeholder objects
- LOD: Level Of Detail (each component has 2 extra LODs) -> This will reduce performance cost when there are many visible mechas on the screen
- Collision Data: Continuation from Update 0.5.27.-> Randomized attachment will now attach itself closer to the surface of the parent component. Component selection in assembly now behaves correctly
- BoundingBox: Camera auto center + zoom is now more precise
- Not all improvements have immediately noticeable benefit in the current build (i.e: LOD). The main objective from these improvements are streamlined component generation workflow which will aid in a faster transition from placeholder to the final version
- LOD: Level Of Detail (each component has 2 extra LODs) -> This will reduce performance cost when there are many visible mechas on the screen
- Preliminary implementation of attachment reprojection when it's parent component changes. (WIP)
- Numerous other minor improvements (Attachment installation sound effect, Improved assembly center camera logic, code refactorings, etc)
- Fixed [context pop-up panel] not updating when randomizing Component/ Material/ Attachment
- Iterated save version to v31
- Updated UE4 Minor version from 4.22 to 4.22.1
Changed files in this update