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Update notes via Steam Community
Hello!

Updates:

  • Improved metadata for current 89 mech component placeholder objects
    • LOD: Level Of Detail (each component has 2 extra LODs) -> This will reduce performance cost when there are many visible mechas on the screen
    • Collision Data: Continuation from Update 0.5.27.-> Randomized attachment will now attach itself closer to the surface of the parent component. Component selection in assembly now behaves correctly
    • BoundingBox: Camera auto center + zoom is now more precise
    • Not all improvements have immediately noticeable benefit in the current build (i.e: LOD). The main objective from these improvements are streamlined component generation workflow which will aid in a faster transition from placeholder to the final version

  • Preliminary implementation of attachment reprojection when it's parent component changes. (WIP)
  • Numerous other minor improvements (Attachment installation sound effect, Improved assembly center camera logic, code refactorings, etc)
  • Fixed [context pop-up panel] not updating when randomizing Component/ Material/ Attachment
  • Iterated save version to v31
  • Updated UE4 Minor version from 4.22 to 4.22.1


Next Update: 3rd May 2019

Thank you
Windows 64-bit Mechsprofit Content Depot 674891
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