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Mechsprofit: Mech Tycoon Simulator update for 26 April 2019

Update #049 : Build 0.5.49

Share · View all patches · Build 3772234 · Last edited by Wendy

Patchnotes via Steam Community

Hello!

Updates:

  • Improved metadata for current 89 mech component placeholder objects

  • LOD: Level Of Detail (each component has 2 extra LODs) -> This will reduce performance cost when there are many visible mechas on the screen

  • Collision Data: Continuation from Update 0.5.27.-> Randomized attachment will now attach itself closer to the surface of the parent component. Component selection in assembly now behaves correctly

  • BoundingBox: Camera auto center + zoom is now more precise

  • Not all improvements have immediately noticeable benefit in the current build (i.e: LOD). The main objective from these improvements are streamlined component generation workflow which will aid in a faster transition from placeholder to the final version

  • Preliminary implementation of attachment reprojection when it's parent component changes. (WIP)

  • Numerous other minor improvements (Attachment installation sound effect, Improved assembly center camera logic, code refactorings, etc)

  • Fixed [context pop-up panel] not updating when randomizing Component/ Material/ Attachment

  • Iterated save version to v31

  • Updated UE4 Minor version from 4.22 to 4.22.1

Next Update: 3rd May 2019

Thank you

Mechsprofit Content Depot 674891
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