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Update notes via Steam Community
For the first time in years, my list of bugs and balance fixes that I need to make is actually running fairly low! I’m still waiting on the console certification process to finish up before I can announce a 1.0 release date.

That doesn’t mean I have any shortage of things to do! For example, I spent a bunch of time this week working on a proper level editor for the game. I’m still not 100% sure that this will be available as a modding tool (though it’s something I’ll be considering), but at the very least it’ll allow me to create new buildings more rapidly post-launch.

For more info on the current state of development, check out my "What’s Being Worked On" post on the forums.

This update’s Fortnight Discussion: The "Endless" mutator. I've been wanting to add an increasing challenge to Endless mode for awhile, so if you've got suggestions I'd like to hear them.

Beta 75

Graphics
  • Secret Shapeshifter NPCs have red eyes
  • Fix for custom Werewolf sometimes having the wrong body color after transforming
  • Fix for Diminutive graphical effect remaining after player switches levels with New Character Every Level mutator


UI / Controls
  • Right-hand side of the character creation screen displays the number of items a player will be bringing with them, ex. “Grenade (3)”
  • Lighting Type setting changes properly without resetting the game when the player makes this change while on the title screen
  • Certain changes to gamepad configuration will work properly without resetting the game
  • Fix for trackpad mode not working properly with charges and lunges
  • Changes to feedback form input field
  • Fix for issues receiving missions from NPCs who are sitting or sleeping
  • Fix for “Disable damage numbers” setting not functioning properly
  • Fix for Game Over screen not appearing if a game ends while one of the players is standing at the very edge of the map as a ghost


Playfield Objects
  • Fix for error when Alarm Button is destroyed by explosions from falling bombs
  • Fix for explosions not destroying all object if the player is not nearby when the explosion takes place


Items
  • Food and Ammo Processors have limits again (I had forgotten why I had them in the first place, but then… I remembered). However, it’s a limit of 20 instead of the original 10. Also, limits are removed with the No Limits mutator.
  • Soldier in the Mall can sell weapon modifications like Silencer
  • Items can be purchased from Upper-Cruster in the Mall


Status Effects / Traits / Special Abilities
  • Water damages Cop Bots and Killer Robot, including projectiles, bodies of water, and puddles
  • Fix for not all types of water projectiles refilling water cannon
  • Fix for Fire Extinguisher projectiles refilling water cannon
  • Low-Cost Jobs cancels Antisocial in character creation, and vice-versa
  • Kill Healthenizer and Bloodlust cannot activate after the player has died
  • Fix for player being able to mess with Jock's Charge ability by spamming buttons
  • Player can't begin hacking objects that are too far away to hack and would result in immediate cancellation
  • Fix for custom Werewolf having negative traits restored when transforming back to human form, after they had been removed in the Augmentation Booth
  • Fix for Diminutive not being removed properly on host’s end when client removes it using Augmentation Booth
  • Friend of the Family, Friend of the Common Folk, and Cool with Cannibals will carry over when you possess someone
  • Fix for Friend of the Family and Cool with Cannibals not always working properly with rioters
  • Player can possess quest-related NPCs who have died and been Zombified
  • Fix for custom Shapeshifter with traits like Sausage Fingers being able to possess someone with a weapon and keep using their weapon after depossessing
  • Player will not lose Above the Law when depossessing, so long as they are not Wanted
  • Werewolf A-Were-Ness is not triggered by werewolves who become zombies
  • Fix for player not receiving all the benefits of Diminutive when New Character Every Level mutator is active
  • Fix for all NPCs getting annoyed with a Malodorous player who depossesses
  • DNA Connection cannot be given to NPCs who are already zombies
  • Fix for Blaster Master not resulting in all types of objects being destroyed by explosions
  • Fix for Shop Drops not triggering when an enslaved Shopkeeper dies from their Slave Helmet exploding


Combat
  • Water projectiles will destroy fire projectiles
  • In split-screen, mouse player cannot command NPCs to attack other NPCs in other players' windows
  • Fix for internal error sometimes occurring on Slave death


Sound
  • Sound effect for switching weapons will still play if an error somehow occurs while switching weapons


Stats / Unlocks
  • Vampires will receive “Kill (Rival)” points for killing Werewolves and vice versa


Big Quests
  • Stricter requirements for completing Investment Banker's Big Quest


Mutators
  • Player levels up a bit more quickly during Quick Games
  • Cost to purchase items and services is slightly lower during Quick Games


Level Generation
  • Fix for doors being made of steel or having detonators varying when using the same seed
  • Fix for cases where game would be in slow motion at the beginning of a level
  • When playing as a Gangster, rival gang is more likely to appear in Uptown


Artificial Intelligence
  • Questgivers and people that you rescue for quests are less likely to become hostile toward you
  • Assassins cannot go invisible after they have been enslaved by the player
  • Fix for former arsonist Zombies being able to throw Molotov Cocktails
  • NPCs will not become annoyed at the player for Biting, Cannibalizing or Chloroforming if they are Hostile or Annoyed toward the victim
  • Fix for NPCs sometimes getting annoyed at the player for Biting or Cannibalizing if they were not within hearing range and the player was not in their line of sight
  • Player cannot tell jokes to NPCs in prison
  • Serving cocktails with positive status effects will cause the NPC to like you more
  • Fix for NPCs getting spooked by invisible players who are chasing them
  • Fix for Mall NPCs not always having the correct reaction to Suspicious/Malodorous players
  • NPCs will not pick up projectile weapons when participating in a challenge from the Wrestler
  • Fix for NPCs not always attacking you if you try to pickpocket them from the wrong angle


Text
  • New font used when Polish setting is turned on in user-created localizations


Performance
  • Various small fixes


Multiplayer
  • Fix for Attributes not always being tracked properly between host and clients
  • Potential fix for walls being destroyed from client not actually appearing destroyed
  • Fix for water pistol projectiles not appearing on clients if client enters the game while the other player already has the weapon equipped


Saved Games
  • Demo version and full version now use separate folders to store data


Internal
  • Began work on level editor (quoting what I posted above: I’m still not 100% sure that this will be available as a modding tool (though it’s something I’ll be considering), but at the very least it’ll allow me to create new buildings more rapidly post-launch.)


Beta 75b (April 26)

  • Fix for player making noise when chloroforming


Beta 75c

  • Fix for error occurring when multiplayer clients with Art of the Deal interact with NPCs


Beta 75d (April 29)

  • Fix for hang when door detonator reaches 0
Windows 64-bit Streets of Rogue Content Win64 Depot 512901
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macOS Streets of Rogue Content Mac Depot 512902
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Linux Streets of Rogue Content Linux Depot 512903
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Windows 32-bit Streets of Rogue Content Win32 Depot 512904
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