We have added everything from the closed beta test into the early access version for everyone to enjoy.
As it has been a while, of course there have been a lot, and I mean a LOT of changes.
Beta 9.9.1
- Fixed AI ships that are set to follow the player will now spawn next to the player after a load game.
- Fixed NPC text balloons not correctly displaying.
- Fixed cargo crates not correctly despawning.
- Fixed AI ships object avoiding system.
- Fixed bounty boards not being interactable.
- Fixed target ship UI not clearing last selection.
- Fixed sensor UI creating infinite duplicates of targets.
- Fixed AI ships not avoiding some stations.
- Fixed doors not in the correct state when loading a save game or when re entering a sector.
- Fixed low fps due to infinite loading of ships that don't exist.
- Fixed some issues with save games.
- Fixed NPC Libuscha Shipyard are not on holiday anymore.
- Fixed input settings not displaying the correct key when there is an assignment conflict.
- Fixed some dialogs displaying translation keys.
- Fixed auto deselect the fire extinguisher when looting a corpse.
- Fixed save game not loading.
- Fixed bounty board giving unlocked templates.
- Fixed rebuilding ship despawns player when entering the old ship to quick.
- Fixed tool selection not highlighted.
- Fixed several bugs in various events and quests.
- Fixed issues where you'd be unable to select the first item on the bounty board.
- Added some new AI ship.
- Added some new templates.
- Added mission markers on the map for all missions the player currently has.
- Added new loading screen.
- Added version check for save games.
- Added better visability for the hail button.
- Added left mouse button run towards mouse pointer for the player character.
- Added auto run when walking longer then 1 second.
- Added some new sounds to the UI.
- Added colors to different types of cargo crates in space.
- Added async data loading to improve loading speed when starting the game.
- Added new texture for pirate ships.
- Added a huge amount of story content and missions.
- Added several new sectors and stations.
- Added fire and extinguishing mechanics on wrecked ships.
- Added hacking mechanic on wrecked ships for extra loot/rewards.
- Added an option to remove bounty missions from the journal.
- Added rank of job missions to the journal.
- Improved performance on ships that are on fire.
- Improved AI ships memory usage.
- Improved hack UI screen.
- Improved loading speed even more.
- Updated the main menu scene.
- Updated The Quadrant Map UI.
- Updated the New Game screen.
- All AI ships now have a template the player can unlock.
- Quest related cargo crates and containers are now persistent.
- Interactions with NPC or ship parts can now be done with the mouse.
- Reworked the AI avoiding system to be more performance friendly.
- Overall performance optimalisation.
- Reduced AI cruise missile spam.
- Savegames sorting on date now and it displays date and time better.
- Rebalance of systems levels.
- Rebalanced rewards for several quests
- The campaign should now be completely playable from start to finish.
- Destroyed ships will now sometimes leave a wreck that can be boarded.
- Entering a sector or station will now show a little lore announcement.
- Reduced the amount of template and part rewards the player gets from bounty missions.
Changed files in this update