Yes, version 9.9.1 is finally here!
We have added everything from the closed beta test into the early access version for everyone to enjoy.
As it has been a while, of course there have been a lot, and I mean a LOT of changes.
Beta 9.9.1
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Fixed AI ships that are set to follow the player will now spawn next to the player after a load game.
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Fixed NPC text balloons not correctly displaying.
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Fixed cargo crates not correctly despawning.
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Fixed AI ships object avoiding system.
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Fixed bounty boards not being interactable.
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Fixed target ship UI not clearing last selection.
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Fixed sensor UI creating infinite duplicates of targets.
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Fixed AI ships not avoiding some stations.
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Fixed doors not in the correct state when loading a save game or when re entering a sector.
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Fixed low fps due to infinite loading of ships that don't exist.
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Fixed some issues with save games.
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Fixed NPC Libuscha Shipyard are not on holiday anymore.
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Fixed input settings not displaying the correct key when there is an assignment conflict.
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Fixed some dialogs displaying translation keys.
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Fixed auto deselect the fire extinguisher when looting a corpse.
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Fixed save game not loading.
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Fixed bounty board giving unlocked templates.
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Fixed rebuilding ship despawns player when entering the old ship to quick.
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Fixed tool selection not highlighted.
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Fixed several bugs in various events and quests.
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Fixed issues where you'd be unable to select the first item on the bounty board.
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Added some new AI ship.
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Added some new templates.
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Added mission markers on the map for all missions the player currently has.
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Added new loading screen.
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Added version check for save games.
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Added better visability for the hail button.
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Added left mouse button run towards mouse pointer for the player character.
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Added auto run when walking longer then 1 second.
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Added some new sounds to the UI.
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Added colors to different types of cargo crates in space.
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Added async data loading to improve loading speed when starting the game.
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Added new texture for pirate ships.
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Added a huge amount of story content and missions.
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Added several new sectors and stations.
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Added fire and extinguishing mechanics on wrecked ships.
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Added hacking mechanic on wrecked ships for extra loot/rewards.
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Added an option to remove bounty missions from the journal.
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Added rank of job missions to the journal.
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Improved performance on ships that are on fire.
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Improved AI ships memory usage.
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Improved hack UI screen.
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Improved loading speed even more.
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Updated the main menu scene.
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Updated The Quadrant Map UI.
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Updated the New Game screen.
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All AI ships now have a template the player can unlock.
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Quest related cargo crates and containers are now persistent.
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Interactions with NPC or ship parts can now be done with the mouse.
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Reworked the AI avoiding system to be more performance friendly.
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Overall performance optimalisation.
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Reduced AI cruise missile spam.
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Savegames sorting on date now and it displays date and time better.
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Rebalance of systems levels.
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Rebalanced rewards for several quests
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The campaign should now be completely playable from start to finish.
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Destroyed ships will now sometimes leave a wreck that can be boarded.
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Entering a sector or station will now show a little lore announcement.
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Reduced the amount of template and part rewards the player gets from bounty missions.
Changed files in this update