FUNCTIONALITIES
- added new device: Private Ship Storage
- Resource Cost 2500 Steel, 1250 Tungsten, 500 Silicon, 1500 Crystal Vectronium
- Can store one ship up to 250k mass
- Mass of stored ship is added to the parent ship's mass
- Mass 10,000 to 260,000, depending on the mass of the ship stored
- store o tron now has a mass limit of 10,000,000
- Previously stored ships can still be retrieved when over the mass limit, just no new ones can be stored
- This limit is per location, so you will be able to store more ships in different storage locations
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players can now salvage and modify other peoples ships if they have manage rights
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ship access user list can now be searched and will show all players instead of only the ones on the ship
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added check so the S3 Hydrogen Mining Facility does not spawn in systems without nitrogen or water.
GRAPHICS
- cache more scenes & models on load, should decrease hiccup when encountering drones, celestial objects & ad boards for the first time
BALANCE
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station shield power consumption now scales up to 10,000,000 mass from 2,500,000, with a minimum power usage of 150 and a maximum of 5000 per tick
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small power cell capacity from 10k to 50k
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medium power cell capacity from 100k to 300k
BUG FIXES
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game will correctly eject players from their seats when they die or disconnect
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offline players on a ship are now moved to the upgraded ship upon modification, so they no longer die
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better description for batteries & enhancement cartridges
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added several performance enhancements in the engine
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removed hover text from item locker that asked player to open it, as it only opens on proximity
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fix player store buying resources from player
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add more feedback to player store
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fix trade drones disregarding player store settings
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query steam RSS off thread, to avoid hanging main menu
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game now disallows multiple saves at the same time
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game now shows system saving progress in console
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fixed a crash on Nvidia GPUs
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fixed issues with flak
NOTES
- servers need to be updated and restarted
Changed files in this update