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Darkest Depths update for 22 April 2019

Texture Work, More Rooms and Enemy Balance

Share · View all patches · Build 3758686 · Last edited by Wendy

Patchnotes via Steam Community

So the holiday weekend is over and I'm back to work. I have a new mini boss coming for the second floor. It won't be as much of a pain as the current bosses as you'll be able to dodge it's attacks much easier. Expect that in the next few days.

I fixed a bug that was causing some rooms to not spawn in the first floor. This should make your first floor runs not feel so samey. The amount of rooms are still limited because I'm only one person and when I polish the appearance of them I don't want to do it to fifty different rooms. Once that is finished I'll add a lot more rooms.

I re-made all of the textures for the first floor wall and floor tiles. I prototyped out a ton of different styles before landing on the more stylized look that we have now. Those should match the rest of the game much better. I also added another room to the floor 2 tile set.

I nerfed Big Head so that his death rain doesn't leave fire fields. I feel like it made the fight much too difficult. If he's too easy now I'll look at other things we can do later.

I also decreased the base HP for Gravemind Rushers by about 30% which should make starting a run much easier. You'll also be one shotting them much sooner.

Windows Darkest Depths Content Depot 1041131
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