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TetraLogical update for 20 April 2019


Share · View all patches · Build 3755929 · Last edited by Wendy

Patchnotes via Steam Community

TetraLogical's 'LIMITED MOVES' Game Mode is now LIVE!!

Give it a try! - You can choose from a starting 'pot' of 10,20,30,40,50,60,80 or 100 moves/turns....

As usual, the aim is to get the best Score and Efficiency percentage that you can, in your allocated moves, BUT, as per BLITZ mode, skillful playing will net you MORE turns....


  • If you get 48 in a single move, you'll earn 5 more turns.

  • If you get 47 in a single move, you'll earn 2 more turns (Essentially a FREE TURN (see below) for that move played, plus a bonus turn).

  • If you get the BEST move possible, but it isn't a 47 or a 48, you'll essentially get a FREE TURN, and your moves pot will remain the same / NOT use up that turn.


Use this to your advantage! - try to keep earning more turns by getting the best scoring move as often as you can, to prolong your game.... :)

Along with the new game mode, there are an additional EIGHTY Leaderboards added! (1 for each STARTING MOVES selection, and for each of those, 1 each for the best scores for 75%+, 80%+, 85%+, 90%+, 95%+, 96%+, 97%+, 98%+, 99%+, and of course, 100%!)


As usual, during testing, I've set a few scores, and you may be happy to know that a few more leaderboards will be created to record your best runs for any given starting BLITZ or LIMITED MOVES game!

ie. If you last for say, 1:35 in a 1 Minute Blitz game, you'll be submitted to that Leaderboard! Same for the other time selections, 2 minutes, 5 minutes, etc...

...and for Limited Moves mode, the same will happen, but for the highest ACTUAL MOVES played in a game, versus the initial limitation of 10,20, 50, etc...

Should be fun seeing some of these set!

PS - I may well re-use the Blitz bar to visually show your moves left in this mode, but as this is a more relaxed mode and not timed/under pressure, I think that the large Moves Counter does the trick! - Of course, always happy to get feedback either way! :)


Of course, I've also added new tweaks and bug fixes to the game, including the following:-

  1. Now, exiting out of the EDITOR won't throw you into the LEVEL SELECTION screen to start a game (might have seemed intentional, but it wasn't! ;) )... It will now take you back to the Main Menu itself, as makes more sense...

  2. Tweaked the end game timings - was way too much of a delay between Game Over, and actually showing the endgame screen and/or Leaderboards summary. Changed timings a bit to speed it all up, and changed the logic to smoothly wait for the update, then display.

  3. Other little bits and pieces in general, that I spotted while adding all of that above!

As always, have fun! - I'm uploading right now!

[h1][i][b]Thanks as always for the support guys, and please, if you're loving the game, spread the word, or perhaps maybe leave a short review/rating! - It's currently my single biggest way of hopefully getting more exposure.... :D

Den / Japster

TetraLogic Content Depot 814421
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