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New ships
- Capital ships are available now!
Each one is coming with a unique big type weapon slot (click for video).
The capitals were added in dialog with the community – due to your wishes to actually fly these things, we revised our first plan to hold them back until the carrier feature arrives. We will just add more of the big guys as it gets implemented. Have fun!
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Higher-level Mosura versions are also available!
(Top level comes with FIVE weapon slots) -
Quests
- Crash Course has been changed to include a pirate wave defense segment
- New escort sidequest
- New Rajid pirate bounty hunt mission
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Portraits
- Because that last guy was just a placeholder (to re-appear as Jack Sperrholz), here is the real Vasquez - coming with a badass robo lizard!
Captain Vasquez, new CoC random male
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UI
- Map mode: Non-discovered quest targets selectable for auto pilot
- Add a key shortkut "0" to re-center the camera to the player in map mode
- Custom icon for readable items
- Plasma field map icons
(known bug: icons should not be visible from the start)
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Quests
- Many dialog improvements and formatting fixes
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Ships / Stations
- Ship movement prediction improvements
- Wächter & Caduceus Station size increased
- FTA Hub polishing
- FTA Hub open version (placed only once for now, at FTA Nexsen)
- Essex Wreck full res polishing
- Zion farms: lights animation
- J12 Capital overall edge-fixing
- Shuttle: turret slots swapped
Note: CoC Mining Stations are not landable anymore.
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Weapons
- Shock weapons are burst weapons now
- More weapon upgrades and some minor balancing
- Added 3 big weapons for capital ships
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World
- J12 & GAC colony pics updated
- New kind of Nebula spawner at Zion Station
- Some Pluto nebula gradient smoothing
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UI
- Origin menu re-layout, ship preview added
- Added Autopilot text status "following", "landing", or "leaving"
- Journal sorting: Sort by Main/Side/Finished Quests
- Hide invalid slots when a drag-and-drop event starts
- Analysis HUD: Show distance
- Add a location person list "Visitors" sub-header
- Freight hacking: show "Hack failed" (red) and "Hacked" (green)
- Inventory: ship stats re-layout (turn rate + view range added, cargo moved to list)
- Make RESUME the first main menu button
- Inventory HUD: Replace the first matching weapon/shield/device slot by double clicking or on controller select
- Inventory HUD: Remove "Boost" if it is the same value
- Ship Trade HUD: Add turn rate, radar range, view range and layout improvements
- Inspect-item window responsive layout
HUD emitters are only animated with auto-pause off.
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Portraits
- Kouji polishing
- ISA male polishing
- Quick-polishing / backgrounds updated: Player #5, Bobby Cliff, Noob Henderson, Cram Bokaj, Teal, GAC Soldier x3, Zion female 1, Visitor
- CoC male 2 added to random pool
- James Lancaster -> Xander pic
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FX
- Explosion lens flares added
- Frame-animated marketplace neon sign
- Unique plasma drops
- New FX for upcoming weapons
- Old Intel graphics driver detection triggers too often
- Memory usage increases with every savegame when parsing until all are loaded
- Inventory HUD: memory leak when the ship changes
- Script Attack() function should not validate the radar range
- Rajid (on planet) should not have an input lock during dialog
- Ship Set_Behavior() should ignore an undefined active behavior state even if it was not temporary
- Cursor default image is changed when leaving inventory (only the back button works)
- Level_Savegame_Person_Loaded() can continue with a deleted person
- Savegame upgrade: do not continue upgrading destroyed sprites
- Savegames: turret position problems with the size-increased stations
- Weapon target selection icon is not updated on savegame load
- Weapon target selection is not reset on unequip
- Don't show Device "Init Time" if it's 0
- Don't show Regen + Energy usage for devices
- Turret Platform DEFEND_HOLDING can get stuck
- Ship hull/shield bar stays at the screen position when landing
- Mark the ship behavior if it came from a dialog lock and only remove these on dialog exit (allows setting any behavior in dialogs)
- The initial HUD focus with a controller doesn't work
- Correctly show "(failed)" when selecting a failed quest
- Add a failed quest color
- Ship Trade HUD: Show fractional digits for mass
- Crash if mouse is over a landable icon while it is being reloaded
- Use the fully reduced max speed when in distance_reached_far range
- Don't allow opening blocking HUD windows when the menu is active (quickbar)
- Savegames: loading can crash if the person parent is deleted (because the sprite validation failed)
- Stronger shields for NPC capital ships
- A Travel group at the waiting stage does not avoid collisions correctly (Mr. Shiro hugs Caduceus Station and wants to destroy himself)
- Fix hard day of work with pre 0.9 saves
- Don't spawn Dostavka OL
- Support a default input key with a Ctrl modifier (Ctrl missing for the zoom reset shortkey)
- Update the gamecontroller db
- Location -> 'available persons' list: horizontal scrollbar (in 4K only)
- Don't save the news in saves anymore
Let's have a chat on Discord:
Learn more & stay tuned!
Changed files in this update