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Slap City update for 19 April 2019

Ascension is Imminent - Patch 0.9.4

Share · View all patches · Build 3753111 · Last edited 19 April 2019 – 15:00:05 UTC by Wendy

Patchnotes via Steam Community

Featuring quality of life additions, a few new sights, and a dumb change for fish because we could: 0.9.4 is now live!

Stages
• Added "The Ascend Zone" to stage selection. It's off to the side for now

General
• The first three frames of a dash are now slightly faster
• Edgerolls now activates on shield press instead of shield hold
• Actions from the edge no longer buffer
• Actions from the ledge now have a 16 frame lockout
• Rolls no longer buffer on main control stick from shieldstun
• Pressing both color switch buttons on character select now cycles through available skins
• Fixed rare crash due to destruction of particle effect objects
• Fixed issue where digital controls could not fastfall while holding left/right
• Fixed issue where airdodging into the ground could cause another airdodge

Ittle Dew
• Updated hurtboxes to be more detailed

Masked Ruby
• Updated hurtboxes to be more detailed
• Length of sword reduced 110%->100%
• When doing special cancels, Ruby will briefly be tinted pink
• Last hit of down aerial attack is now the only one for that attack that can be special canceled from, has hitstop increased 0.5->2
• Neutral special starts falling quicker if special canceled into from an aerial

Jenny Fox
• Updated hurtboxes to be more detailed
• Jab hitbox starts one frame earlier (4->3)
• Jab total animation length is 5 frames shorter (25->20)
• Jab shieldstun reduced 16->11 frames
• Jab hitbox fixed and bound properly to left arm (was floating freely off of the wrong arm), second hitbox added closer to body
• Finisher aerial opponent hit angle 290->310, hitstun 0.7->0.71, base knockback 2.6->2.7
• Finisher grounded opponent hit shield damage 0.1->1, shieldstun 20->15 frames
• Finisher grounded opponent hit base knockback decreased 100->65
• If Finisher hits an opponent (not shield or invincible) then landing recovery is shortened to 17 frames (regular recovery is 30 frames)
• Fixed issue where Finisher did not reset charge if a previous strong had been fully charged
• Neutral Special now throws axe on frame 22 always, throw angle can be "wound up" by holding up on the control stick
• Neutral Special axe now does 4 damage always, and no longer deteriorates knockback/hitstun, can travel to blastzones
• Flicking stick backwards (neutral - back - neutral) during neutral special now turns Jenny Fox around (once per neutral special)
• Hold special button during neutral special to do a small hop, but only once per air-time

Ultra Fishbunjin 3000
• Updated hurtboxes to be more detailed
• Down throw now has a spiking hitbox

Princess Remedy
• Updated hurtboxes to be more detailed

Business Casual Man
• Updated hurtboxes to be more detailed
• Delayed start of superarmor on special down, from frame 5->8

Goddess of Explosions
• Updated hurtboxes to be more detailed
• Special down explosion size increased 1.6->2.5
• Forward tilt damage increased 9->10
• Forward tilt knockback gain decreased 2.15->2
• Forward aerial attack damage increased 8->10
• Forward aerial attack knockback gain decreased 2.1->1.8
• Neutral special damage increased 9->10
• Neutral special knockback gain decreased 2.15->2
• Added body hitbox to forward strong
• Down aerial attack bounceback can now be directed forward by holding clutch, this will also redirect the hitbox angle

Asha
• Updated hurtboxes to be more detailed
• Halved shield damage on all moves (shield stun untouched) except aerial strong and down strong
• Shortened edgeroll to go about as far as Ittle Dew


Elias explains
• Hurtboxes were updated by Thaddeus Crews, what a guy
• Implemented some Masked Ruby suggestions
• Implemented some Jenny Fox suggestions
• Implemented one Fishbunjin suggestion because it's fun
• Noticed GoE spd explosion was really tiny. Also buffed her.
• Implemented some Asha suggestions

Windows 64-bit Slap City Content Depot 725481
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