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Workers & Resources: Soviet Republic update for 17 April 2019

New version v0.7.4.5

Share · View all patches · Build 3747036 · Last edited 17 April 2019 – 21:20:03 UTC by Wendy

Patchnotes via Steam Community

I greet all party members!

Last Wednesday I was not able to bring an update to the default branch, simple I was not able to catch it :-), due to many big fixes and those chain signals! Sorry.

Short/worth to mention description

  • fixing signals problems + signal help arrows
  • better pathfinding (no more routes with less crossings over shorter)
  • added chain signals
  • improved/fixed vehicle copy
  • 5 new music tracks
  • fixed stability issues

Now there are now chain signals, I try bring my tutorial for it tomorrow!

Road vehicles can't find way after update? Kind of know issue or expected issue due to optimizations introduced. Your problem is probably that start (vehicle position) and destination are close each other, but through road network they are much more remote/distant. Currently if through road is route 4 longer than beeline (through-air) distance road vehicles may fail to find route. Workaround, is place some dummy stop in the schedule in-between those problematic buildings.

Also I already get few really big maps with 70K+ citizens. I experienced I believe almost same issue as on poor PCs. Then I realized what causing the issue - it was screen capture software - it's causing a out of memory (even according windows on GPU was many Gigabytes free, but this memory is some special memory used for dynamic things like copy one texture to another, etc) So in case you not have so powerful PC, or your map is extremely big, turn OFF rather any screen capture software and maybe it will runs better

Detailed description:

  • Fixed problem sometime when track building train was placed to rail office, it remains as ghost on railtrack blocking semaphores for trains or road vehicles
  • Fixed problem that sometime train passed semaphore but it reset signal to green while another train is in the block
  • Sometime signal not updated it's status properly - mainly for signals placed before the dead-end of railtrack
  • Fixed problem when due to low FPS sometime train passed semaphore on red color
  • Fixed when rail track building trainset passed signals during construction of railtrack it was not properly update/unblock this signal
  • Now is impossible to place signals on the railway crossing, or road crossing
  • Now is impossible to build railtrack over the signals
  • If health and happiness for worker was 0% it may crash the game, now fixed
  • If kids with finished basic education not able to get on university, warning is not displayed in residential building
  • Fixed problem when vehicles sometime freeze at middle of road.. (but if they are already freezes they will not move even with update), but next time should not freeze (note: there may be more vehicles freeze bugs)
  • When train comes to custom house unload fuel/bitumen/oil or aggregate materials too.. now will unload both bitumen and fuel same time
  • When bridge ends in the air it was possible to build a road from the end of bridge, now is not possible
  • On school or university there sometime remains kids or citizens very long time, and they was achieved 10.0 education level, now fixed :-)
  • Serious issue fixed, sometime workers not step into trains even it they should
  • Fixed problems with vehicle schedule copy.. sometime caused crash or confusion of vehicles
  • Added possibility to select also trains from depot while using the schedule copy
  • Sometime tunnel portal disappeared during construction after loading saved game, now fixed
  • Now is possible to build tunnel with resources

  • Fixed Italian language crashes
  • Signals are now on right side of the track
  • Added chain signal
  • Fixed storage status (top panel) - it was inaccurate
  • Fixed error in signals when train is sell when all wagons completely at station
  • Fixed error in signals when rail track construction is suspended and trainset completely on the station
  • Optimized path-finding (less short-freezes during game, in case you have big road network)
  • Optimized path-finding - now the shorter way should be preferred
  • Path-finding now the faster roads should be preferred
  • Fixed problem when X cross at double track railway was not able to build in some occasion
  • Fixed problem that sometime the junction/railtrack connection was not properly built and not works
  • Fixed problem when on signal remains red color, when faster movement or low FPS
  • Added help marks when rail tools are selected to better visible which signals are placed
  • Circuit breaker limit increased for buildings like warehouses or cargo station to avoid voltage jumpings (this may be fixed if you rebuild the building)

  • Fixes for Japanese language
  • Fixes for Polish language
  • Resolved bug with stuck dumper at access to construction office (preventing to re-appear, not fixing if it's already broken)
  • Fixed problem when very short piece of road constructed, vehicle may go offroad
  • Fixed crash when vehicle enter construction - problem was vehicle was sent to construction even it has a vehicle loaded manually on the hull
  • Fixed crash when reaching a number of predefined cities names (A weir name is now generated)
  • Added 5 new music tracks into game (soon they will be added to soundtrack too)
    -Decreased memory consumption (and quality) of sky textures, let's see what happens
Tycoon Concept Content Depot 784151
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