As already mentioned last week we are currently working on several updates at the same time. And one of them is finished now! The Mining Update is now live on the default Branch!
We have revised the mining system so that it feels more like the actual mining of raw materials. The most efficient mining lasers can no longer convert the mined ore directly into resources, but must have the ore refined by a station. We also increased the amount of ores in asteroids. While this system may sound like more work, you will quickly realize that with a specialized ship, you will make a lot more resources a lot faster by mining than with the old system.
Also don't worry: Using the galaxy map commands of the last update, you can tell your AI ships to mine ores and have them refined afterwards.
From now on, there will be 2 kinds of mining lasers: Refining, and Raw. The refining mining lasers will only have low efficiencies, whereas the new R-mining lasers will have extremely high efficiencies. The ore and scrap metal collected by the ship can then be refined at a resource depot for a small fee.
With the new transporter block and the associated transporter upgrade, fighter squadrons can also collect ores and scrap metal, so have fun building a harvester!
Music & New Icons
Per Kiilstofte and Hannes Kretzer have created new music for us which can now be heard in the game! There is new music for battle scenes and 6 new background soundtracks. In addition, we've expanded the game's sound engine to play music that matches the mood of the sector.
Since we have also been asked many times: You can look forward to Avorion's Soundtrack being available as a DLC soon.
Also: With this update we finally replace the placeholder icons with our own icons! We hope you like them as much as we do!
New Death Behaviors
Deaths in Avorion happen daily. So far, however, it was not always immediately clear why your ship got destroyed. With the new behavior we want to add more clarity. We have therefore introduced a death animation that shows what's happening to the ship for a few seconds (and gives the asteroid time to curse!).
To further cushion the ship's death, is not immediately reset to the reconstruction location, but first into the drone and is briefly invulnerable. Only when the drone has been destroyed and there are no more flyable ships in the sector, will it be reset.
With this update we change the ship founding fee a bit. b]We had tested a money fee on the beta branch, but now we are now discarding it with this update[/b]. Instead of just costing iron as before, the material tier increases with the number of founded ships. And of course the starting block will be from the paid material.
Since we're getting regular feedback by you that crew costs too much, we want to reduce the regular crew expenses with this update. So from now on a ship needs less mechanics and engineers and additionally we have drastically reduced the regular salary.
Of course we also continue our work on other, more general improvements. So the update brings a better flight behaviour of the AI, which can now also fly through denser asteroid fields without getting stuck.
The first time you restart the game after an update, you will be informed in a window about the most important changes. Furthermore we have added new warnings, which show reasons for performance problems.
A detailed overview of all changes can be found in the patch notes:
Changed files in this update