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Zero-K update for 16 April 2019

Zero-K v1.7.4.0 and Map Rotation

Share · View all patches · Build 3740862 · Last edited by Wendy

Patchnotes via Steam Community


This version contains a few important fixes, compatibility for an upcoming engine update, and a reduction of the previous Outlaw buff.

Map Rotation

Added to 1v1 and Teams pool:

  • Rogues River v1.2
  • Shifting Sands v1.5
  • Badlands 2.1

Added to 1v1 pool only:

  • Izki Channel v1.0

Removed from 1v1 and Teams pool:

  • EvoRTS-New_Iammas-v05
  • Intersection v4.1
  • Living Lands 4.1

Removed from 1v1 pool, still in Teams pool:

  • Aurelian v1.0

Balance

  • Outlaw damage 35 -> 30 (was 20 previously) with the corresponding change to slow damage (105 -> 90).
  • Paladin manual fire now fires 12 missiles (increased from 10) to match its model.
  • Raven thinks units are thinner than they are, causing it to dive lower and hit more consistently.
  • Welder defaults to hold position.

Fixes

  • Fixed units failing to reveal themselves if they fire from behind terrain while inside an enemy units LOS range. This primarily makes buried defenses targetable.
  • Fixed units with attack orders not having their attack order overridden by some commands. This mostly affected issuing reclaim orders to fighting Welders.
  • Fixed a case of tactical AI not working for units on hold position.
  • Blocked the ability to give gunships orders off the edge of the map.
  • Zenith now gains XP and can shoot through allied shields.

Depth of Field Fixes

  • Fixed issue where the autofocus would incorrectly weaken when zooming in after a certain point.
  • Fixed colours blending to a mush (unfortunately this means some banding in dark regions, not sure how to fix without ruining the more pronounced circles).
  • Normalized depth calculations to Spring unit distances, so blur power is no longer map-dependent.
  • Fixed projectile lights rendering on top of DoF (this involved changing priority, and this seems like a blunter fix than necessary).
  • Expanded blur radius limits so near-to-camera objects blend more nicely.
  • Made the transition from in-focus to out-of-focus a bit smoother.
Zero-K Content Depot 334921
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