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Update notes via Steam Community
  • Major change on how the sword works: can now swing it much faster (8 times per second) but can't keep button held anymore and it does by default only 2 damage. Replaced swing speed upgrades with damage increasing ones. Damage upgrades reduced values. This should make early game fighting a lot cooler
  • Removed player movement acceleration - this might help a lot of people with motion sickness? Please try and tell me what you think!
  • Removed aggressive depth of field effects during tutorial and in red town
  • Added failsafe that chests can't kick you through the ground while opening them
  • Fixed "100%" display having a rounding error
  • Added new logo to menu and credits
  • Fixed chinese translation missing a few lines
  • Removed flags from Chinese language selection - there seems to be some political argument over what flags to use and people voted down the game because they thought I was trying to make a political statement - which I am certainly not.
  • Fixed being able to get out of Carrot Town without Strength upgrade
  • Changed exit of Carrot Town in order to teach player how pixel brick destruction ability of strength
  • Changed NPC in Carrot town to give you an additional hint towards the strength upgrade
  • Added another NPC in Carrot town telling you about the pickaxe use
  • Added NPC in facility secret telling you that you might be missing an ability
  • NPC near the stomp upgrade with hints about jumppads now only spawns after you get the stomp
  • Made some glass sheets less transparent because some didn't see them well enough
  • Fixed being able to skip the puzzle before entering the purple crystal pit
  • Updated pretty much translations and added new font files to avoid missing characters
  • Made yellow force field puzzle before facility easier to understand
  • Added additional NPC hint during endboss puzzle regarding player color
  • Made shells in Red Crystal area better visible
  • Fixed fake solution to the crate pushing puzzle after escaping the purple crystal pit
  • Reduced size of steel bars covering the last golden barrel
  • Added a button on the other side of that door that leads to the onslaught game incase someone gets locked in there
  • Pipes now make a beep sound when you open them
  • Fixed a couple of saving problems where you could screw up your savegame by closing the game at very unlikely small moments
  • Added new Supraland Logo to menu and credits
  • Backup savegames happen less often now
  • Fixed holy gun upgrades giving you the holy sword achievement
  • Fixed music in Red Crystal Tower region not playing constantly
  • Fixed checkpoint not being saved after endcredits
  • Fixed being able to start credits sequence multiple times at once
  • Fixed being able to reset to last checkpoint during cutscenes
  • New sponge graphics
  • Lots of small improvements
  • Demo version brought up to date
Windows 64-bit Supraland Content Depot 813631
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