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X-POINT update for 15 April 2019

UPDATE 16042019 NOW RELEASED

Share · View all patches · Build 3739876 · Last edited 15 April 2019 – 20:55:03 UTC by Wendy

Patchnotes via Steam Community

  • a new map was made for the sandbox and for the network game (map2) on the map there are nature effects depending on the time of day and 200,000 trees (test algorithm). WARNING! Trees can freeze FPS when hit itself! This is a BUG of engine, I cant fix it yet. Also developers of the UE4 engine cant fix it too :)) if everything is bad I use my algorithm, it is not buggy but all 200,000 trees will have to be set manually :))
  • all ships are adapted to the network game
  • all submarines are adapted to the network game
  • all rockets, torpedoes, shells and buoys are adapted to the network game
  • all ships and submarines received an updated HUD
  • added a sandbox button to the menu
  • changed the system requirements for the game!
  • fixed the logic of the ICBM at the Orca submarine
  • fixed HUD disconnect logic when leaving the unit
  • fixed anti-missile logic
  • fixed hang-up of cannons at cruiser Agrat when controlling it with AI
  • fixed torpedo target selection logic
  • fixed speed of Agrat cruisers supersonic rockets and FoxLima corvette
  • fixed the effect of shells hitting the cruisers Agrat and Corvette FoxLima into the water, as well as the boat Murray
  • fixed all fleet synchronization algorithm
Windows 64-bit X-POINT Content Depot 1018721
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