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Imagine Earth update for 14 April 2019

#52 – French Stock Market Hack

Share · View all patches · Build 3736923 · Last edited by Wendy

Patchnotes via Steam Community

Greetings, Colony Managers our latest release is ready for you. Tons of bake-fresh features sweeten the colony day. To wrap it up, making the other AI corporations your rivals is more dangerous than ever, now they attack with offensive items. Researching is now less casual and more time based. Some items are produced by districts in addition to being crafted. You can also hack the stock market in a new share panel attached to the tool ring on city centers of other colonies. We polished the new build menu and you can monitor upcoming threads much better in the reworked bookmarks panel.

We hope you'll enjoy the latest features! Please leave your feedback in our forum. We would be so happy if you're interested in supporting our project as a beta tester. Which basically means you get the new update earlier than the rest. In case send us a [mail]( Additionally a 25% sale is coming to Steam on April 22. Mark our words!

Cheers, Jens & Martin.

French language translation

We can't party hard enough on the commitment of Victor "Lartima" who out of nothing send us a mail with the completed french translation of Imagine Earth! Thanks so many times to you and to Bouy, who got the translation started!

Actually this is a good opportunity to thank all the 30.000 supporters that helped to keep the Imagine Earth project alive and well progressing with their early access purchases.

Fresh gameplay trailer

This one is simply showing it all, all features, all threats, all items and all that we worked on over the last two and a half year - as the old trailer was kind of that old. On top it has something special, a final release date. Yes, we are hopeful to finish version 1.0 within 2019... Please share, post and tweet it as much as you can.

Time based research

From now on it takes a certain amount of time to research upgrades to make the decision of what to research first more strategic. You have a research queue that can by prioritized any time and you should pay attention to the efficiency factor which is raised by every research district you build. The city center also contributes to the factor as it has a built in research lab as well.

Item production in districts

We almost accidentally came up with the idea of letting the various types of districts produce items over time. That gives every district a more individual and special functionality. The new build menu nicely visualizes the items that are in production and it also shows the ones that can be crafted.

Improved UI of build panel

The build panel is an UI element we reintegrated lately after having it replaced by the practical build ring several years ago. It allows you to permanently see your stock of items and gaia forces, also those who are actually still loading up and in production. This precious piece of user interface needed a cleanup and that's what we did recently. Also hovering buildings in the build ring or panel will show related resource icons on planet.

Mission improvements

  • Tuto: Show research icon more early

  • Joma: Birons epidemic quest working again

  • Lorian: Changed timing of asteroids and improved trigger for slick bay quest

  • Rounos: Joe starts some destructive actions after losing

  • Rounos: Gave Joe access to a temple with tornadoes

Improvements and fixes

  • Balanced generation and regeneration of pollution

  • Districts freely convertible

  • Victory point per 5,000 mined rare resources

  • Fields can now be bookmarked with CTRL+number key

  • Personalized messages by NPCs

  • Smoother build radius

  • Improved forestry explanation dialogs

  • Fixed auto save naming problem (will reduce the number of created savegames)

  • Use saw icon for rare plants like corals

  • Fixed interaction with icons in navigation mode (space key)

  • Sound pitch fine tuning

  • Changed color of price text to neutral

  • Fixed overlap of alliance confirm buttons in message panel

  • Fixed AI selling and back-buying items all the time

  • Improved rare resource description texts

  • Fertile only from 90% and desert only from 10%

  • Editor: Clustering of fossil and rare resources

  • Editor: Distribute temples evenly and add ocean citadel

  • Editor: Ensure that rare resources are available everywhere

Windows Imagine Earth Depot 280721
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