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Magic Realm: Online update for 13 April 2019

Early Access Update 1.1

Share · View all patches · Build 3735576 · Last edited by Wendy

Patchnotes via Steam Community

Update 1.1

New hero

Our watcher is from a futuristic planet.
She is the first female hero in the game.

Basic magic - it is a chargeable laser which damage depends on how much it is charged.
Energy Wall- sets the wall that damage enemies by passing through it.
Turret- You can place the turrets on the map and watch it blast foes
War Machine- An unstoppable maschine armed with the laser and homing missiles also with a drone who helps you in tough situations.

[b]
New map [/b]

After a lot of testing we decided to change how maps in Magic Realm: Online are designed. We changed design and now there is a lot les points on the map (3-5), but they are now a lot bigger and suitable for moving around with another new feature we implemented, locomotion system. Currently, we changed one map, Archers one, woods, so you can experience new features at full capacity. Other maps rework is in progress and you can expect them really soon. Also the enemy paths are now shorter, so you will need to move more around the map in order to knock them all out

Locomotion system

As we mentioned we had changed a lot of core things in our gameplay. One of them is player moving system. Instead of teleportation between points and free teleportation on point, we implemented locomotion system with special move for every character. It is still in the development, so you may experience a few bugs. Now you can move on your left controller and turn around on right. Also on the right controller you can use the special move ability to swap between points or move on larger distances faster. At the moment Archer and Gunslinger have jumping ability and Wizard and Tinker have some kind of warping move. As we said, it is still in the development, so you can expect few changes there.
[b]
UI[/b]

Another novelty is the redesigned player UI on player hand, for the indication of health, remaining shield recharge time and experience points. Also we changed few other UI elements and we will continue to implement the new ones.

Enemies

Dark Healer, new orc witch who is responsible for healing her fellow orcs.
Orc-witch now works different, you must kill her first in order to break the shields on the other orcs.
Some Orcs now wear spears that are much faster than axes but easier to dodge, also the axe now flies horizontally and its much harder to dodge. This variety ads more dynamics in moving and dodging projectiles.

New animation for Orcs

Orcs now have few more animations for walking and running. Normally they will walk until the drummer comes out, then they will start running as their speed goes up.
[b]
Waves[/b]

There are no more lonely Orcs. One more big change is that now Orcs are coming out from the portal in larger formations. There are a lot more Orcs in one wave, but it is easier to kill them since they are not spread out on the map like they used to be. Also the waves are reworked so it matches the new formation system.

New texture for the enemies

Another Orc tribe joined the attacking forces, so now you can see different orcs marching to the gate.

And a lot more gameplay tweaks and fixes...

Coming soon

  • Gunslinger and Wizard map rework
  • Heroes upgrade system rework
  • Various enemy lines tweaks to balance new heroes upgrades
  • Various gameplay, performance, UI, and other visual content upgrades

Magic Realm: Online Content Depot 864611
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