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Crying is not Enough update for 13 April 2019

Massive Update

Share · View all patches · Build 3734485 · Last edited by Wendy

Patchnotes via Steam Community

Hello C.I.N.E fans.

First of all, we would like to thank you for your support and your patience as we prepared the Re-Release patch. Just to let you know, we have been working very hard behind the scenes spending extra care in optimizing the game to ensure an awesome experience for you all.

At this point, we would like to thank all of our testers, who tirelessly tested the game and gave us valuable feedback.
In the beginning, we had two choices. One was to release small updates to fix one issue at a time and the other one was to gather all the feedback that we got and export the mentioned issues and create a huge update that takes time to implement.

We split the production of this big update in two phases. First fixing the bugs and the soft locks and secondly adding new content to improve the user experience.

We redesigned the aiming system, the controller movement, and the enemies’ behavior. We also redesigned a lot of the UI stuff, removed lots of loading screens and improved the remaining ones. The cut scenes have been remastered and a “Skip cinematic” option has been implemented, new sounds and textures have been added and lots of more.
During a lot of changes to the core code, we had to redesign the Save System to prevent mentioned bugs from happening again.

Future Plans

• We are already working on Claire’s playthrough as she struggled to stay alive and unfold the story from her side trying to achieve her goals.
• In our future plans, is the New Game plus which will depend on how many gold coins you have collected. This new mode will also contain new weapons and enemies. So keep the gold coins in your inventory...

Short term Plans

• Alternative Ending
• New guns (Magnum, Flamethrower and more)
• Map
• Checkpoint system
• New game plus
• New enemies

There is also a surprise for you all after the game ending that works as an indicator of our next plans…

PS4 – Xbox One Port
Now that the game is finished, we will also start working on the console ports. That includes both PS4 and Xbox One, but we are also considering the possibility of a Nintendo Switch version too.

Below there is a detailed list of the changes

Fixes:
● Camera control fixed
● Objectives added
● Tutorials added
● Added interaction indicator to improve the user experience to the pickup
items
● Player movement redesigned
● Clipping issues fixed
● Optimization - Improved the general performance
● Sound de-sync on cinematics fixed
● UI elements are now fully visible in all resolutions
● Fixed an issue where the resolution changes automatically to the native
desktop resolution
● Never-ending loading at some levels is now fixed
● Fixed AI issues where enemies were passing through objects
● Fixed the issue where the player randomly stopped running (Did you
press it twice)
● Fixed issue with the Keypad was only activated once
● Fixed several sound de-syncs where you could pause the game and the
sound was totally out of sync
● Fixed issue where you could alt-tab and sound were totally out of sync
● Fixed performance issue when you have multiple enemies on sight
● Fixed issue where ESC would not pause the cinematic
● Fixed issue where levels were taking too long to load
● Skip cinematic added
● Fixed issue where some sounds weren't behaving on the Master volume
● Fixed issue when the player was hurt and you heal but the movement
stayed as you were hurt and you couldn’t run
● Fixed issue where the player could go inside objects
● Fixed weapons equip
● Fixed an issue where you are able to pick up multiple shotgun pellets in
the clinic facility
● Fixed an aiming issue where the player was looking at the side
● Fixed issue
● Added the ability to access the key binding menu inside the game
● Added smooth transition to the aiming camera mode
● Fixed the soft lock at the Ripper’s room
● Fixed subtitles matching with what the audio plays
● Fixed the subtitles de-sync
● Fixed the soft lock on the Snitch puzzle
● Fixed an issue where some items can be collected multiple times
● Fixed issue where in some areas the FPS was dropping dramatically
● Fixed an issue where some items can’t be collected at all after revisiting
the scene
● Fixed the x99 Broken Radio issue
● Fixed issue with the First level Card that reveals the access code
● Fixed Depth of field not working properly
● Fixed FOV when the player aims and increase it when he moves
● Fixed serialization issues regarding the enemy spawn system
● Fixed random crashes when you tried to change the level
● Replaced the logo splash screen
● Fixed an issue where you can still hear the beep sound after the
helicopter crash scene
● Fixed English spelling errors
● Added ease in and out to the weapons crosshair
● Fixed issue where some of the voices were too low
● Fixed issue where aiming a gun seemed off at times
● Fixed issue where Third person camera zooms out randomly
● Fixed an issue where the camera can see inside the player’s mesh
● Fixed issue that some key Notes were missing and the story had some
missing pieces
● Ambient sound zones added
● Fixed the camera transition to the aim mode during the first enemy
encounter
● Fixed issues where the player falls to the world
● Fixed issues with some items weren’t disappearing correctly and were
floating in the air
● Fixed issue with the navigation in some Puzzles
● Fixed issue with the creepy doll just appear and doesn’t do anything
● Fixed the overall economy for bullets, syringes, and coins
● Added breakable crates with loot
● Fixed issue with the ESC when you are at the numeric puzzle
● Fixed issue where you could press twice on a puzzle after you solved it
● Area of Effect increased for the Radio
● The bomber can now explode when you use the radio on him for too long
● Fixed dolls not infecting you with radiation when they hit you at times
● Fixed issue where you charge you Radio with a battery and when you proceed to the next level causes to lose the charge.
● Fixed issue where the ESC UI came on top of the Recommended Save UI causing the game to soft lock
● Fixed the issue of the Recommended Save wasn’t disappear after you pressed “Yes”
● Fixed an issue where the controls are still working during some cut scenes
● Fixed issue where some interactions didn’t have a sound effect
● Fixed sound effects on Snitch Puzzle
● Fixed the bug where you can only access once the Keypad on the Prison door
● Fixed an issue where the cut scene bars won’t scale to the proper resolution or didn’t show at all
● Fixed an issue that player didn’t get the Sleepy Hollow achievement
● Fixed and implemented the real purpose of the Ripper in the game
● Fixed the issue where the Cemetery puzzle won’t play again after one wrong attempt causing the game to soft lock
● Fixed an issue where the Cemetery puzzle won’t play again after you leave the scene
● Fixes an issue where a hidden collider prevents you from entering the Asylum from the Cemetery door
● Fixed issue where some enemies were heard when they weren’t supposed to.
● Fixed issue where enemies chasing through walls
● Fixed issue where enemies were still chasing you when you were on a Cinematic and killed you
● Fixed issue where fighting the Ripper Boss may cause falling to the world
● Fixed issue where Claire gives the Radio but the UI won't update
● Fixed issue where randomly you were unable to use save points
● Fixed an issue where the game freezes after pressing Continue from Last Save
● Changed location of the fuse
● Fixed an issue where Continue from last save causes black screen until loading is completed.
● Fixed an issue where entering the Ripper room or Pyrro cine while reloading, causes weapons to lock.
● Fixed issue where backtrack was boring
● Fixed issue where in some cases you weren’t able to save your
progress
● Fixed various controller compatibility issues
● Fixed various graphics, sound, textures issues
● Fixed bug fixes and improvements

Crying is not Enough Content Depot 850691
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