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HammerHelm update for 13 April 2019

Alpha 12.0 - Diversity

Share · View all patches · Build 3734439 · Last edited 13 April 2019 – 01:50:04 UTC by Wendy

Patchnotes via Steam Community

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Today's update is all about adding some more diversity to HammerHelm. For the player character, for the townspeople, and even for the quests!

When creating a new character there is a new option to set the skin tone of your character. I've been wanting to get this in for a long time and it's the final big piece of character creation that I wanted to finish before leaving early access.

There are currently nine choices. I'm thinking about adding a few more that might be Early Access Only. These would be more fantasy in nature, such as a gray Dwarf. Will have to see how it looks.

New townspeople will also be created with different skin options as well. I have to say I'm really happy to finally get this in to HammerHelm and it really adds a lot to the look of the town and the Dwarves. Plus i get to check off another task related to the Roadmap towards Full Release! ːsteamhappyː

Existing saves cannot be automatically updated to use the new skin options system, however if you have a save you want me to update for you, I'm happy to do it. Instructions for this will be at the end of this update.

In addition to the characters, the quest branching system is also complete so I can diversify the quests a bit more too! The first quest to use it is the Broken Sewers quest.

Now when you get the Broken Sewers quest, sometimes it will be Ratmen, and other times it will be broken pipes. The broken pipes quest has you collecting the broken pieces, bringing them to the Stonemason for repair, and then putting them back. Now that the system is done, I can start doing this with other quests more easily too!

This update also includes a fix for the long braided hair physics. It was set too high and looked like something invisible was holding up. Fixed version is on the right.

And last, but not least, I have added a toggle to the Options Menu that allows you to turn off the torch flickering and monster flashing when they are hit.

Updating Your Current Save
If you'd like to have your townspeople and your character updated to have different skin tons, you can send me your save file and I'll update it for you. Simply let me know which skin tone you'd like for your character, numbered 1 through 9 using the top image with 1 being the top left and 9 being the bottom right. Your townspeople will get random skin tones as if they were newly created.

To send me your save follow the instructions here:

Note, my primary email has changed to jon at hammerhelm . com, but the supersixstudios at gmail . com address still works too.

Please give me a day or two to get back to you with the new save as I need to write some code to update an existing town's NPCs and then it depends on how many folks ask for the update. ːsteamhappyː

Windows HammerHelm Content Depot 664001
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