Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Hot on the heels of our previous update, two more game modes have been added!

Sumoball


Taking place on a new sports-arena-themed environment, Sumoball presents a less violent mode of play in the form of a sports match. At the center of the arena, a ball will appear - grab the ball and take it to your goal, located on one of the four corners of the arena, in order to score a point. But beware - any touch from an opponent will cause the ball to transfer to them!

If a player is knocked off of the arena in Sumoball mode, the same respawn system used in the Hazard mode will allow them to get back into the action within a few seconds. The first player to score 5 points wins the game.



Chaos


In many tests, especially in the younger crowd, we’ve seen an affinity towards playing against the bots as a team, and we’re supporting that with a dedicated game mode. In Chaos, which is played on any of the standard Skirmish arenas, all players (whether human or bot) are teamed up together against an opposing team of the same size. If there are four players on the team, they will be against 4 AI players on the enemy team - an eight-player chaotic brawl.

There is no scoring system in Chaos mode - instead, each team is granted a fixed number of Respawns. Once the respawns have been depleted, the battle comes down to whoever is left standing, as being knocked out from that point on will keep you out of the game until it ends. When all members of a team have been knocked out and they have no respawns remaining, the opposing team wins.



Bug Fixes


The first gamepad is now once again assigned to Player 1 rather than Player 2. Player 1 can be controlled by either mouse and keyboard or the first connected gamepad.

Fixed an issue where starting a Rematch from a Hazard mode would cause the camera to not be reset properly.

Fixed an issue in Hazard mode where Naps clones would respawn, and Naps’ repossession mechanic was not working.

Fixed a network sync error with Zenryu’s targeting decal being only half-synced on connected network clients.

Fixed Blaze death explosion SFX being too loud.

What’s Next?


As of this point, we are pretty happy with calling Sumo “content complete”. 9 characters, 5 game modes, spanning across 8 environments - that’s enough content for a launch delivery. From here on out, we will be focusing on polish, starting with a complete overhaul of the game’s UI in the next update.
Windows Sumo Content Depot 858961
  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link