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Update notes via Steam Community

[I]Achievements![/I]

New Bulid:

This week's build's main attraction is Steam Achievements and Steam Cloud saves!

There are 43 achievements in game, including 22 "hidden achievements". Many are going to be retroactive and trigger after loading a game and messing around a little bit, but not all of them. In general, those that aren't retroactive are either very easy to obtain or involve doing something specific during a battle (that's repeatable, so you can't miss it).
Also, the cloud saves could require a Steam restart to kick in.

Let us know how it all works out!

Here are the highlights:
  • Achievements: Achievements are now enabled. Those are retroactive for the most part, although some specific combat ones (like killing an enemy by drowning them for example) will have to be done again to be obtained.
  • Cloud Saves: Cloud saves should now be enabled. Everything should be working fine, but it's something a little new for us, so let us know if you notice anything weird! (Cloud saves are not enabled on Linux sadly).
  • Balance: Various small updates to the balance, including tweaks to specific encounters, small adjustments to some growths from feedback from last week's changes, tweaks to some gear, etc.
  • Bug Fixes: Lots of bug fixes from internal testing and from forums feedback. Thanks again to everyone taking the time to let us know about bugs!



Progress Report:

We finally finished our last Ancient Path map work and now all the content for the game is finished!
We're still going to keep polishing and updating balance and bug fixing for a while though, of course!
Otherwise, we finished our Steam integration: cloud saves and achievements have been added to the game. Collectibles and badges should also already be tied to the game as well.


Change logs:

04/12/2019 - Version 0.9.4

New Content:

  • Achievements: Achievements are now enabled. Those are retroactive for the most part, although some specific combat ones (like killing an enemy by drowning them for example) will have to be done again to be obtained.
  • Cloud Saves: Cloud saves should now be enabled. Everything should be working fine, but it's something a little new for us, so let us know if you notice anything weird!
  • Gogombob City: Adding a new patrol to the area.


UI:

  • Mouse: Improving some interactions between the mouse and keyboard on the map screen.
  • Battle Map: Made things a little more responsive when navigating between the map and a menu.


Balance:

  • Mender: Increasing HP growth a bit.
  • Exemplar: Will not copy buffs granted by gear anymore, only those obtained through combat.
  • Mastery Bonus: Slightly adjusting bonuses for Reaver, Werewolf, Lich, Mercenary, Knight and Gadgeteer.
  • Restful Stones: Vangal will not spawn with boots anymore. Changing 1 Assassin to only spawn on higher difficulties.
  • Bosses and Leaders: Now will never use "sacrifice" types of abilities.
  • Bandit Kawa: Will now never spawn with boots.
  • Maces: Now have a crit chance.
  • Enemies: Updated tables for generating counters/passives to reflect all the recent balance updates. Moved the "evasion %" passive to later levels to reduce early game evasion bonuses.
  • Rings: Pure Band lost its speed bonus. Shinning Band got +2 speed.
  • Daodrenner: Reducing evasion of tier1 to 5 (from 10). Reducing evasion of tier 2 to 7 (from 10). Bzil form evasion reduced to 7 (from 10).
  • Enemies: Will know various tiers of their skill trees just a little later than before in terms of levels.
  • Strong Abilities: Some abilities are obtained a little later by enemies than they normally would (Sniper Shot, Assassinate, Righteous Blade). Adding Dual Casting to that list and adding individual levels (rather than 1 level for all of those) for better control.
  • Chilling Touch, Deep Wounds: Changing the passives to work with all offensive actions. The more targets in the zone, the less chance to succeed per target (the combined probability will always be the same amount regardless of the amount of targets).
  • Tournament 2: Some tweaks to some encounters.
  • Arena: Changing the AP/GP bonus to 40% (from 33%).
  • Bosses: Certain bosses could ignore the level range of encounters, this has been changed so they will be within the level range of the encounter.
  • Worms: Changing their counter from "Haste" to "Critical: Haste" (it used to be Critical: Haste but the recent change transforming it to "Haste" affected the worms as well, so we reverted their counter.)
  • Worms: Will now never spawn with Poison or Bleed immunities.


Bug Fixes:

  • Worms AI: Fixing an interaction that could be off when a target would be immune to roots.
  • Typos: Fixing some typos in some ability descriptions and dialogue.
  • Protect: Offensive skills "centered on the caster" would bypass Protect on targets. Fixed.
  • AI Dual Casting: Fixing some instances where the AI would still cast its 2nd spell even if a counter killed it after the 1st spell.
  • Map Placement: The triggers to switch between enemies would sometimes not work correctly during map placement of some story battles. Fixed.
  • Enemies: Fixing rare cases of invalid classes or subclasses for certain human enemies.
  • Lever 99: Certain actions would still award EXP even after reaching the level cap and gaining a level past the cap would enter an infinite level-up loop. Both issues are fixed.
  • Dark Resist: All units in the game would automatically master a special boss class and gain various stats, including Dark restistance 5. Fixed.
  • Obelisks: One of the Obelisks wouldn't show its activated sprite after being activated. Fixed.
  • Fleet of Foot: Fixing the information panel not showing correctly the updated movement.
  • Status Effects: Upon removing a status effect on a target, abilities that interact with the "amount of status effects" on the target would still count it as active until the target got its next turn. Fixed.
  • Turn Order: When reviving someone, selecting a unit on the map to view their stats would sometimes fail to show them correctly in the turn order. Fixed.
  • Info Placard: Fixing an issue where the "other pages" buttons would become visible when they shouldn't.
  • Mouse: When using the mouse scroll to switch between 2 overlapping tiles, changing tiles with the keyboard or gamepad would leave the cursor "shown on top of everything". Fixed.
  • Help: Fixing an issue where the help tooltips would be partially outside the screen for certain resolutions.
  • Bandit Kawa: Fixing a rare issue where they could spawn on an invalid location in the Restful Stones.
  • AI: Fixing some odd AI decisions with Shadowstrike.
  • Side Effects: Fixing an issue where Side Effects would cause damage when granting Quick due to the Exhausted debuff.
  • Armors on Enemies: On rare occasions, some unique armors that aren't supposed to be on enemies would still spawn on them. Fixed.
Windows 64-bit Fell Seal: Arbiter's Mark Windows Depot 699174
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Linux Fell Seal: Arbiter's Mark Linux Depot 699175
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macOS Fell Seal: Arbiter's Mark Mac Depot 699176
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