This latest update has brand new features in the creature builder, improvements to creatures throughout the game, plus a ton of bug fixes thanks to our Discord helpers. If you have any feedback or issues to share, let us know on Discord!
New Builder Features
- Creatures now emote and look around while in build mode! This gives you a glimpse into their personality and lets you see how they’ll move before you exit the builder. (Plus, it’s just fun!)
“You want to put feathers where!?”
- Creature’s stamina will not deplete while in build mode, so it won’t get hungry while you’re editing
- Rigidity settings are now saved in undo/redo states
- When clicking off a creature while Lock Selection Mode is active, your current selection will be deselected (instead of generating new blocks in mid-air)
- Background blurring re-enabled so you can focus on what you’re building
- And if you haven’t tried it out yet, we’ve also recently added better rotation and more block sizes for all animal types. Building has never been better!
Creature Behavior Improvements
- Creatures will now get happy and excited when pet (in addition to the facial emotes)
- Creatures will now back up and give space when you walk very close to them
- Creatures will no longer look back through themselves when observing the environment
- Friendly creatures will no longer do a death spin when the player walks on their backs or dismounts from a saddle
- Spawning a creature from the collection now assembles it block by block
- The creature AI sleeping priority has been reduced for wild creatures
- General whistle commands are no longer applied to creatures powering mills (so they won’t stop working while you’re commanding your other creatures)
- However, mill creatures will stop working if the player is attacked or the creature is attacked directly
- Reduced creature animation stutter when colliding with another creature
- You can now assign a creature to an empty mill without having to unassign it first
- Reviving a creature now starts at 100% energy
Quality of Life Improvements
- You can now load prior saved game backups from in the game mode. (Hit [ESC] in game to see the option.) This helps in situations where save data is broken and you want to revert to an old version of your game.
- Life Blocks no longer litter your inventory in Creative mode when removing them from a creature in the builder
- The loot sack spawn distance has been increased so you can see it from further away
- Added a field for contact info to the in-game feedback tool so we can contact you if you’re requesting help or more info is needed
- Added party menu key bindings to messages
- Added a new set of images/backgrounds to the loading screen rotation
Bug Fixes
- Fixed game state breaking bug involving items and sacks
- Fixed possible ways to break a new game before building a creature in Adventure
- Fixed an issue with creature AI and saddles that would cause it to freeze
- Fixed creature spinning for clients in multiplayer
- Clients will no longer get an infinite loading screen on death in multiplayer
- Treadmill animation fixes for clients in multiplayer
- Treadmill assignment fixes for clients in multiplayer
- Physics layer fixes for when a client builds a creature in multiplayer
- Fixed network syncing on chest and crafting structures for clients in multiplayer
- Fixed interact and distance check mismatch for chests and crafting structures
- Fixed applying force to the wrong entities which caused players to fly off creatures when dismounting
- Fixed AI bug where creatures would stop working on a mill to break trees and bushes
- Defaulted fur off for non Nvidia cards due to reported rendering errors (can be toggled in the options)
- Fixed undo/redo in non-Adventure modes
- Fixed creature neck eating animation
- Added limiting to chain targeting to prevent underground targets and targets behind and above creature
- Set forward chain look turn angle limits to be in line with upward twists
- Removed all creature sprite creation hitches
- Fixed health bar going to 50% after knockout in Arena modes
- Fixed Game breaking bug after leaving and loading a save game
- Fixed missing XXL mech dino block materials
- Fruit respawning fixed, will now respawn after the correct amount of time if an area is left and returned to
- Fixed double fruit spawning
- Fixed red damage effect being stuck on screen
- Fix respawning when not near set respawn location after death
- Fixed a bug in AI that made creatures not follow their target
- Steam Workshop sync now triggers high priority download instead of polling to fix endless-trying-to-download subscribed creatures
- Inactive party creatures now spawn at the right location if abandoned
- Ram horn now highlights correctly when selected in the builder
- Safety added to animation code to prevent bad states when building
Workshop Creature Spotlight
We had to share this creative creature called Giantconesnail by squidking. With a Movement Speed of 7.3, it’s actually faster than you’d think. Spawn a few, party up with your new snail army, and leave a slimy trail of destruction in your wake. cackle
- Team CHKN
Changed files in this update