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Possibly fixed a couple of crashes during gameplay, related to recent optimizations to the animation system.
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Possibly fixed the issue with LastStand triggering on the new skirmish area for a player who just joined the server as LastStand ended on the previous skirmish area.
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Fixed the player entering Ready if the player starts aiming from MeleeMode.
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Fixed a desync issue with Ready and Double Quick, sometimes making players slowly walk on your screen where the client is in fact double quicking, resulting in the player teleporting every 10 meters or so in order for your client to catch up to the actual position of the player.
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When admins right click on a player in the tab menu, the kick ban dialog will now appear where the cursor is instead of the upper right corner.
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Added 2 additional cubemaps, one during sunset and one during sunrise for a smoother reflective lighting transition.
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Updated time of day settings.
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Vegetation material tweaks.
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Added more fence variants to all levels.
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Minor Antietam and Drill Camp level updates.
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Added 2nd Maryland, 20th New York, Alabama state and 8th Florida flags.
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Reworked 8th Alabama uniforms.
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Optimized the stacked wheat bundles.
April 12th - Update 148 Released!
Update notes via Steam Community
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